Curiosity about Beamdog and Overhaul following projects
So, as the title says, what's in mind for the next project of the company on PC RPG terms? So we will have an enhanced editions of Icewind dale? Planescape Torment, Temple of elemental evil, Pool of Radiance, another entirely new game based on BG (2) EE engine, nothing?
So can the devs give a hint or comments? Can we give opinion in these projects (here or in the proper place and moment)?
So can the devs give a hint or comments? Can we give opinion in these projects (here or in the proper place and moment)?
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Comments
I'm playing through it again with mods, and while it's pretty painless, I definitely see areas that could be enhanced. The story is actually quite good, if not on the same level as BG1&2. There is substantially more freedom for roleplaying, and dozens of little touches that show how much care really went into this game. Yes, it's combat-heavy, but to say that's all there is simply isn't accurate.
And the music is absolutely masterful. I got chills listening to it again.
I know it's out of the question due to licensing issues, but this is something I would pledge toward substantially on Kickstarter.
Failing that, I'll resort to groveling for it.
IWDEE pls!
But they couldn't change anything (It would be blasphemous)!!!!
No new NPC's, no new dialogues, just bug fixing and better resolution...
How much would it cost?
How many copies could they sell?
I think @Xzar guess is OK, except for P:TEE
Beside some bugs that need some work on, i really like that engine and it's class system evolution. Some improvments on the engine and the character aesthetic customize would solve the problem.
Really wanted to play a new long history on that engine!
For instance... I'd love to see a joinable Bariaur Priest NPC! Ever since I saw one of those goat centaurs native to Ysgard ingame for the first time, I felt the desire to travel with one. His or her personal quest could for example take place at new locations in the Upper Planes, which could be accessed through portals in Sigil. Kind of like Hexxat's tomb walking, but way more immersive.
You hear that, Beamdog? Don't you dare defile Chris Avellone's Magnum Opus with sub-par writing, or any of his works for that matter!
I believe an NPC added to PS:T need to be VERY WELL worked, but it's a challenge i believe Beamdog should take.