Since everyone else is doing it, a poll! Best new kit.
Necomancer
Member Posts: 622
Just curious as to what the results will be. Personaly I've not tried any of them, though shadow dancer has always had a flavor and style that I've liked.
- Since everyone else is doing it, a poll! Best new kit.104 votes
- Black Guard24.04%
- Sun Soul Monk  3.85%
- Dark Moon Monk  7.69%
- Dwarven Defender12.50%
- Shadowdancer12.50%
- Dragon Disciple10.58%
- Just show me the results.28.85%
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Comments
... shame there's no wings though.
Second is Dark Moon Monk; same reasons as jackjack, it made me play a Monk.
On a more serious note, the best new kit from my point of view is the Dark Moon Monk kit. My reasoning behind this claim is due to the fact that the Dark Moon Monk is the only new kit, which isn't simply based on a prestige class from PnP. True, one could argue that the Dark Moon Monk was already implemented in Icewind Dale II, but that doesn't make these dark monks any less unique in my eyes.
Poison is completely broken and that alone makes the blackguard the best new kit.
Dark moon monk is also very good, especially for detect illusion.
RDD is very strong (since it is a sorceror) but it is also weaker than the vanilla sorc
Blackguard is pretty awesome though, if only for the sake of having evil paladins. >:D
Hopefully I'll manage to finish my current game first though, and beat this nasty case of restartitis I feel coming on.
Anyway Blackguard is fun to play; only funky thing about it is that, with the Poison Weapon ability, one feels the need to use ranged weaponry (what with their epic APR), but Blackguard really strikes me as a sword and board class. I particularly enjoyed taking a Blackguard Large Shield + Stupifier all the way to Cloakwood and then of course inevitably restarting because I can never role-play Evil satisfyingly enough for myself. Even still, running around with a Blackguard with a mace and large shield felt pretty badass and properly anti-paladin.
Sun Soul Monk is pretty neat. While you lose the classic Monk abilities, you gain some other interesting ones. I'm particularly fond of the Fire Shield, because a Defensive ability for a Monk is very interesting indeed. I hear that Sun Soul Ray is broken and going to be fixed/nerfed? Dunno much about that. Flaming Fists is kind of lame. Overall though very neat kit.
Dark Moon Monk seems drastically underpowered but as @Kamigoroshi pointed out, the novelty and imagination of it is good.
Dwarven Defender whoooooa race specific kit? Scary territory they're venturing into, and the kit isn't imaginative at all. My Dwarves tend to either be Fighter/Clerics, Clerics, Fighter/Thieves, or Thieves, though, so I haven't used it and probably never will. d12 hit die is always fun though, teehee.
Dragon Disciple lawl wut no. Seems lame, and I think the RP concept of a Sorceror is really boring; Dragon Disciple, even more ridiculous and boring. No thanks.
EDIT: sill iPhone originally made "Elminster" into "eliminated" lol.
Sorry for the slight derail.
I don't, I'm happy with the D.
I'm so, so sorry.
OK, fine, I see your point. :P
jk...never even played that kit. I've actually never even played a dwarf.
It was a toss up overall though. Dragon disciple is just such a sweet concept, but I just wish it had some more benefits. Also think shadow dancer is pretty sweet.
Overall I like them all really. The kits might be one of the best addition from the Enhanced Editions, since they are all pretty neat.