all the wild mages are hostile. (spoilers)
setsunaluvr
Member Posts: 29
I am doing Neera's questline, and all the wild mages are hostile. And I mean every single one, from King Grzmm to the ones in the cages to the dwarf barkeep (but only when I leave?) And telena to boot. What is up? I'm wondering if it is because I cheesed Lanneth with II and SI:Divination. Sorry about the messy writing, I'm posting this from a tablet.
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I really wish there would be more of such encounters, tbh. You have to be very, very careful in who gets caught in your AoEs. I lured them back after sending one of my party forth (after setting the rest of the party in a "stage area" of my choosing, back enough so no-one but the intended get caught in the AoEs).
Then run back (preferrably with Haste boots if you have them, if not, then with the Haste spell) and let those who come after have both barrels!
I can say that Neera certainly got her vengeance on that day! "Burn! BURN Red Wizards! And in your burning cleanse the world of your taint!"
You will need to do this multiple times, for the different areas. If you mess up, they will swarm you from every direction (and the Wild Mages will be enemies).
But what worked for me was just to talk my way past the bar. Then there's a hallway before the room where Red Wizards will attack you. I completely buffed in the hallway, then my three tanks and Neera in to deal with the mages, while my cleric and Imoen dealt with the warriors coming in from the bar. What a hoot! The Red Wizards died fast enough. While Imoen and the cleric just fired off all their fireballs and Holy Smiting until the tanks could come clean up. Mass carnage of the most entertaining sort. But I did save this until after the Underdark, way too dangerous for a lower level party.
But keeping all the action in the Wizard's room and hallway keeps that bartender from getting caught in the crossfire.