party of all specialist mage NPCs (spoilers)
Lemernis
Member, Moderator Posts: 4,318
For the uninitiated there are spoilers below about Edwin and Dynaheir.
Booinyoureyes' poll on NPC mages (here) inspired the following for me:
Note to self: One day make a BGEE run using all the NPC mages. It might be enjoyable to use Edwin, Xan, Xzar, Dynaheir, and Neera while playing... I dunno, an Illusionist? I would play it such that each wizard would use only his or her own specialization school spells (and wands as such, i.e., only Dynaheir uses Fire wands, only Xan wields Sleep wands, etc.). This means too that Neera relies exclusively on the two spellshaping spells that Wild Mages get.
The lack of priest and thieving skills pose a bit of a pain. But that just means using lots of healing potions and healing at temples; and creatively buffing the party member that gets tapped to trigger traps (Xzar?) where they can't be avoided (I guess I would metagame traps...). Strategy-wise Edwin would be conjuring monsters for the party's front line (maybe Xzar as well by the end of the game if he gets level 5 spells).
I've never tried having Edwin and Dyna in the same party. Is it possible? Can the fight be avoided? Or if played out simply resurrect the slain one?
Booinyoureyes' poll on NPC mages (here) inspired the following for me:
Note to self: One day make a BGEE run using all the NPC mages. It might be enjoyable to use Edwin, Xan, Xzar, Dynaheir, and Neera while playing... I dunno, an Illusionist? I would play it such that each wizard would use only his or her own specialization school spells (and wands as such, i.e., only Dynaheir uses Fire wands, only Xan wields Sleep wands, etc.). This means too that Neera relies exclusively on the two spellshaping spells that Wild Mages get.
The lack of priest and thieving skills pose a bit of a pain. But that just means using lots of healing potions and healing at temples; and creatively buffing the party member that gets tapped to trigger traps (Xzar?) where they can't be avoided (I guess I would metagame traps...). Strategy-wise Edwin would be conjuring monsters for the party's front line (maybe Xzar as well by the end of the game if he gets level 5 spells).
I've never tried having Edwin and Dyna in the same party. Is it possible? Can the fight be avoided? Or if played out simply resurrect the slain one?
Post edited by Lemernis on
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That being said, if you do do this I expect at least one update about how gloriously/horribly you advance.
If I remember correctly, when Jaheira and Khalid killed Xzar and Montaron in my BG EE playthrough, the latter were removed from the party, and their bodies were left in the streets of Beregost for the rest of my playthrough. So no, I don't think you can resurrect somebody who dies in a intra-party conflict.
@Necomancer I actually did something very much like this many years ago using a custom party of six. However in addition two four specialists (Conjurer, Necromancer, Enchanter, and Illusionist) I also used a Mage/Thief and a Cleric. Even so, they all relied their magic for combat. The cleric was physically weak with low Con, and only spellcasted or slung stones; the Mage/Thief also didn't melee (spells or the bow). It was a total nailbiter early on; although by chapter 4 they were handling most everything without much trouble. So I know it will be fun. Not sure when I'll ever get to it, unfortunately.
Addendum: Okay this thread
http://forum.baldursgate.com/discussion/4427/memory-loss-possible-to-recruit-both-minsc-dynaheir-and-edwin-in-bg1-ee
includes the following by @Syntia13: But I can avoid Minsc (or even just Ctrl+Y him). So it sounds like it might be doable. Although I would have thought that Edwin would bail from the party if you don't kill Dyna as agreed with him earlier.
Also, is it possible to interrupt the row that develops later when it first begins?
And I think I have read also that if the feuding characters fight and one simply knocks the other out, then after waking up everything is hunky dory afterward.
(There are still some journals of their exploits on my old forums here:
http://wanderonswarrens.yuku.com/topic/575/BG1-Chapter-3 )
But if you have Dyna and Edwin, they won't fight. Without Minsc between them, neither will start a brawl.
So avoid Minsc as much as you can, and you should be able to avoid the Thay/Rasshamen (spelled wrong, I know) brawl. If you bring Minsc with you, no promises. They may start a fight eventually.
http://forum.baldursgate.com/discussion/22715/a-mage-specialist-party-challenge#latest
In that game, I had mage specialists from 6 different schools and they are limited by casting spells only from their specific school. That game got kind of boring because essentially I was playing a 6 characters sorcerer party.
Seems odd...
Also, in a game like this Tiax's special ability of Summon Ghast is great, especially if you have SCS installed and can get him right away. Because then you've got a Ghast to tank for the party once per rest cycle.
Or, if creating a multiplayer party you could make them all specialty priest kits, which might be more fun. That would be:
Priest of Talos
Priest of Helm
Priest of Lathander
Totemic Druid
Shapeshifter
Avenger
But I dunno, seems like it might not have the same pizzazz as using just specialist mages. Anyhoo.
I did once begin a themed all PC multiplayer game with a weakling priest of Lathander, his bodyguards (Cavalier, Inquisitor & Undead Hunter), a scout (Stalker) and their chronicler (Skald)... But it was too melee heavy to be interesting... I like master-caster-blasters!
Dynaheir and Edwin will not fight. It's Minsc who attacks Edwin and triggers the fight. If you plan to take no non-mage NPCs at any point: Rescue Dynaheir without talking to Minsc or Edwin. She'll join and ask you to bring her to Minsc, but it's not an actual quest. You can then talk to Edwin and get him to join. You can kill Minsc, ignore him, have him join and then lock him in the garrison... Doesn't matter. No Minsc, no fight between Edwin and Dynaheir.
Sidenote: I'd find this more interesting with Quayle instead of Neera because he has a forbidden school like all others. Can always make charname a wild mage for the randomness.
Of course golems (there are only Flesh Golems) in BG1 won't cause much trouble, just try to run and use Darts of Wounding.
Does Ray of Enfeeblement work on them?