Help Build Fighter/Thief
Jagged
Member Posts: 105
So a wicked case of rerollitus has prevented me from completing the trilogy. I'm somewhat convinced a halfling F/T is the way to go and I'm working on a build. But, I can't decide on weapon proficiencies.
On one hand I think sling, quarterstaff, and two handed sword (carsomyr) is the way to go.
Or I want some dual wielding with scimtars (speed weapons,) long swords and maybe eventually foebane or foa.
He would also eventually wear the human leather armor for saving throws.
Will I be able to eventually get his saving throws low enough to make him almost immune to disabling magic?
What advice do you guys have on building this little guy? How will he hold up into TOB?
Thanks!
On one hand I think sling, quarterstaff, and two handed sword (carsomyr) is the way to go.
Or I want some dual wielding with scimtars (speed weapons,) long swords and maybe eventually foebane or foa.
He would also eventually wear the human leather armor for saving throws.
Will I be able to eventually get his saving throws low enough to make him almost immune to disabling magic?
What advice do you guys have on building this little guy? How will he hold up into TOB?
Thanks!
0
Comments
With 18+ CON and Human Flesh +5 you'll have saving throws of Death -6/Wand -5/Poly 0/Breath 0/Spell -4 (I think). There are a few spells that will impose penalties that would overcome these, but not many. If you equip other items that lower saving throws (Ring of Gaxx, etc.) you'd be pretty immortal to anything but damage.
I played a non-Charname F/T (Elf) through the second Five fight and she was very good. I spec'd her towards Short Bows, Scimitars, and Two-Handed Swords since I don't usually use backstab. I kept her using Tansheron/Gesen for way too long though.
Next to monks and mages thieves have the best saving throws against magic. At level 17 (end SoA in a 6 person party) you'll have as low as 2 for your save vs spells (without including any rings of protection or other items). Thats assuming you have 18 constitution. So yes its very possible to be highly resilient if not completely immune to certain spells. Plus as an added bonus as a fighter your save vs death will (with 18 CON) be 0 by fighter level 13.
One of the biggest strengths of a F/T is flexibility. You can get for near magic-immunity, physical resistance, high AC, whatever takes your fancy. I do tend toward Two Weapon Style for this reason - multiple resists or immunities from 2 weapons at once.
One item to really consider is a new ring added by Rasaad's quest in the arena area. It casts Mirror Image 3x daily which is very useful.
You shouldn't worry about defense. You should be in stealth when combat begins and let the enemies focus on your tanks before you pop out. You'll be killing most enemies in a fraction of a round, which will mitigate more damage than any piece of armor you'll wear.
There's a reason you have a bag of holding though. There's no penalty for keeping a your gear options flexible with a few different setups depending on what you're facing. Also, once you get Use Any Item it's worth relooking at unique items to see if you can gain any new fringe benefits.
Ah, how I miss the IWD II weapon configurations...