Help request - BG:EE portraits to BG2:EE (solved)
BelgarathMTH
Member Posts: 5,653
Hi, could someone please give me a link to a downloadable bmp. or jpg. to the portrait in BG:EE of the cleric guy with the gold armor, gold shield, and red kerchief? I really, really like that portrait, and I'd like to eventually start a trilogy run using it.
I've heard before that I should be able to pull the portrait using Keeper somehow, but I have no idea how to do that. Bringing up the portrait in Keeper doesn't give me any copy-paste or save-as options, so I don't see how I'm supposed to use that as a solution.
If I could just get a copy of the portrait onto my computer, I could easily transfer it to BG2:EE as custom portrait.
Help, please?
Meanwhile, I still don't really understand why it would have been a big deal for Beamdog to include the new BG:EE portraits in BG2:EE.
I've heard before that I should be able to pull the portrait using Keeper somehow, but I have no idea how to do that. Bringing up the portrait in Keeper doesn't give me any copy-paste or save-as options, so I don't see how I'm supposed to use that as a solution.
If I could just get a copy of the portrait onto my computer, I could easily transfer it to BG2:EE as custom portrait.
Help, please?
Meanwhile, I still don't really understand why it would have been a big deal for Beamdog to include the new BG:EE portraits in BG2:EE.
Post edited by BelgarathMTH on
1
Comments
When you extract a portrait, a .bmp is created and placed in your portraits folder.
As for accessing the portraits you probably can find them using Near Infinity (or apparently EEkeeper as Heindrich just pointed out). EEkeeper is probably going to be a lot easier actually
Load any saved game, then take any character sheet and click "change portrait".
@Elminster, I don't think you understood what I was saying. There is a series of new player character male portraits (and I assume female ones too), that you can use in BG1:EE, that were not put into BG2:EE. If you use one of those portraits in BG1:EE, and then export/import into BG2:EE, your character will have the box with the silhouette and question mark for a portrait. If you create a new character in BG2:EE, those portraits will not be available to use. They were simply not ported over from BG1:EE to BG2:EE.
The same is true of sound sets. Beamdog did not use the same player character sound set selections between the two games. If you choose any sound set selection other than default for a character in BG1:EE, there will be issues upon exporting/importing that character into BG2:EE. And you'll have to choose another sound set, unless you know how to export/import custom sound sets. (I'm pretty sure there's another thread or two addressing the sound sets, so no need to go over that here.)
There are two separate bug reports for that concern the portraits (one for each game) and they are #4127 and #6944. The soundset issue was also brought up in 6944.
That's interesting, and I had no idea that that was the problem. Still, it's on Beamdog to fix it for PC customers.