New to BG1 - Party set up/dual classing.
Rhyd01
Member Posts: 4
Hey guys I'm new to BG1 but i've played BG2 quite alot during my teenage years. Can you give me some advice regarding party set up and dual classing.
I'm thinking this time round, i'm going to roll a human fighter/thief dual class.
What level would you recommend i should dual class and weapon proficiency i should take.
Also thinking my party set up would be:
Kaigan - tank
Minsc - bruiser
Viconia - healer
Edwin - mage
6th character slot could be Imoen thief/mage or a ranger npc.
What do you guys think? Also what should my alignment/reputation be to keep my party from leaving?
I bought the enhanced edition from steam, could i port the saved game over to BG2?
I'm sorry for so many unstructured questions, i'm just listing them as they pop into my head.
And as always, thanks for all the help/advice.
I'm thinking this time round, i'm going to roll a human fighter/thief dual class.
What level would you recommend i should dual class and weapon proficiency i should take.
Also thinking my party set up would be:
Kaigan - tank
Minsc - bruiser
Viconia - healer
Edwin - mage
6th character slot could be Imoen thief/mage or a ranger npc.
What do you guys think? Also what should my alignment/reputation be to keep my party from leaving?
I bought the enhanced edition from steam, could i port the saved game over to BG2?
I'm sorry for so many unstructured questions, i'm just listing them as they pop into my head.
And as always, thanks for all the help/advice.
0
Comments
I think Fighter/Thief is more fun as a multiclass. With dualing, you are restricted to human and miss out on racial extras like thief skills or 19 dex... So I'd probably multiclass an evil halfling F/T here. If you take a kitted thief (i.e. assassin for poison weapon), it takes a while to max the neccessary skills, so you dual late and spend half the game regaining your levels. I don't mind if an NPC is a bit of a drag, but charname shouldn't have a long downtime, if any. Just my preference.
For an evil thief and ranged fighter - Shar-Teel. She can dual to thief without a tome, and makes a mean backstabber with her strength. Get her early, give her the next pip in a ranged weapon of choice; before that, she can use throwing daggers quite efficiently.
Kagain - tank
Dorn - damage
Viconia - divine
Edwin - arcane
Shar-Teel - thief/ranged
...charname can be anything; I'd probably add an assassin or bard of some sort. Your rep can be anything, since it's an all evil party and no-one has a class that can fall.
Personally, I dislike the so-called "downtime" of waiting to get the original class skills back, so that's why I dual at level 3 and only dual-class in BGEE. I do find it tolerable to do that way, and have enjoyed dualing as such. But I actually prefer multi-class to dualing.
Sorry solo lich run.
If i'm just going to be doing BG1 this play through, do you recommend that i dual or multi class my fighter/thief?
What weapon/s should he specialize in?
I'd advocate a multi definitely, probably dual wielding. Longswords, Scimitars and Shortswords are all good choices as weapons, though daggers or clubs also work. Bows can be good in BG1, but I like the flexibility that Dual-Wield offers.
As for race, it often comes down to personal preference and romance option in BG2. Half-elves gain little but lose nothing. Elves have bonus Dex, Longsword bonuses and sneaking skills but more limited Con. Half-orcs get great Str but no thieving bonuses. Dwarves and Gnomes get good thieving bonuses and saves. Halflings gain Dex and great thieving bonuses but have low Str which does hurt a melee F/T.
My first playthrough with BGEE was with
Charname, multiclass F/T
Kagain
Edwin
Viconia
Dorn
Baeloth
I wanted to include the new evil npcs (Dorn, Baeloth)
I needed a thief and gave that role to charname (in BG1 a monoclass thief kit would fit nicely too).
That party setup was "overpowered" because of the newcomers (Dorn min-max stats + poison, Baeloth number of spells, even more astounding with a ring of wizardry).
This being said I really enjoyed the game.
Baeloth has no real in-game extra RP content except with a funny comment at the very end (well, not totally sure), I don't think I will reuse him.
As regards the dual-classing options please consider Shar-Teel as well...
If I take shar-teel should I just spread all my thief skills between hide in shadows and move silently while shar-teel can handle the find traps and pick locks?
I've never really tried backstabbing before, do I just initiate a fight and have my thief hide and run to the back of an enemy and attack?
Disarm Traps/Lockpicking: each needs 100 to handle everything in the game. The traps you encounter before Cloakwood/midgame can be done with 40, so you can let that slack a bit at first.
The backstabber thief should get some stealth gear - Shadow Armor, Worn Whispers, invisibility potions.
To backstab, you "hide in shadows" - as the name says, it works best if you do that around corners, behind trees and darker areas. Have your backstab/melee weapon in hand already, since switching from bow to dagger would break stealth. Then have your stealthed thief scout ahead and position him behind an enemy and attack. That first attack counts as backstab. After that, you either melee or stealth again to sneak up again.
Invisibility via spell or potion works best in BG1, so load those potions in the backstabber's quick slots to stealth in battle. For quick withdrawing and re-stealthing, Oil of Speed, Paws of the Cheetah and casting Haste are options.
Backstabbing is a lot micromanagement, but it pays out. Many a caster will be dead or near dead after the opening attack. Dagger of Venom is especially nasty. While daggers aren't the highest damage output, the poison will make the enemy fail to cast and if it doesn't kill a mage, it at least disables him efficiently.
OP, since you're a first time BG1 player, I'd recommend multiclass.
Even as an experienced player it might be worth questionning such a dualclass move at lvl13.
Assuming a 6 member party this means all BG1 is run as a Kensai.
Half of BG2 chapters 2 and 3 as a Kensai.
Then dual class and the great depression, the other half is required to recover your kensai features.
HLAs not available till 4.25M. In other words : not in SoA unless you decide to investigate WK.
I am not saying this is bad but you need to be aware.
On the other hand a multi class F/T will be a constant satisfaction.