Interruptible Resting in script
rion26
Member Posts: 25
Is there a way to use the RestParty() command in a script but make resting interruptible with the normal probability of beeing interrupted as set for the specific area?
0
Comments
But what is it you are trying to do? There could be some kind of work around.
IF
Die() // I died
Then
Response #100
RestParty() // rest the entire party
END
You'd want to have it at the top of the creature's override script just in case.
EDIT:
If you want CharName to be the one killing the creature and resting only CharName then...
IF
Die() // i died
AttackedBy(Player1,DEFAULT) // and hopefully CharName laid the killing blow
THEN
RESPONSE #100
ActionOverride(Player1,Rest()) // rest only CharName
END
...should do both. But it is very possible the trigger will misfire.