is this 'hardcore' idea feasible?
bradu
Member Posts: 18
I always feel a little cheap just reloading every time my party members die. Also, I sometimes have a hard time deciding who should be in my group, and want to try out different members. Those two things led me to this idea.
I was thinking about playing a 'hardcore' version where there are no 2nd chances....if a character dies, he dies. To counter this, I would play on the easiest setting. The idea would be that survival is of the utmost importance. I imagine I would go through lots of different party members, cause if Minsc dies I can always add Dorn, or whatever.
My fear is that, even still, I'd run into some situation where my whole party gets held and killed off or something, and then what? Do you guys think this idea of no 2nd chances is feasible for a fun playthrough if I play on the easiest setting? I'd have to be really careful to keep more healing potions and things like that in a pinch, and I'd have to do something I never do which is run away if I'm outmatched.
I was thinking about playing a 'hardcore' version where there are no 2nd chances....if a character dies, he dies. To counter this, I would play on the easiest setting. The idea would be that survival is of the utmost importance. I imagine I would go through lots of different party members, cause if Minsc dies I can always add Dorn, or whatever.
My fear is that, even still, I'd run into some situation where my whole party gets held and killed off or something, and then what? Do you guys think this idea of no 2nd chances is feasible for a fun playthrough if I play on the easiest setting? I'd have to be really careful to keep more healing potions and things like that in a pinch, and I'd have to do something I never do which is run away if I'm outmatched.
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It is much easier to do solo than i a group however.
You may wish to visit bioware forums about 'no reload' baldrurs gate walkthroughs. There, pro players document their adventures and tactics, and once in a while one even manages to finish the game with no reload. Also, condolences and ale are available from the friends there, should a player character meets an untimely and violent death. (as it so happens frequently.)
@shar, i dont know avout scs but in vanilla, the sorc is probably the easiest class to complete the no reload trilogy run with
The biggest issue I can see is that if my whole party gets wiped out, which is certainly likely to happen, then I'm in trouble. I imagine if I do try this type of run, I'd end up going through just about all of the possible NPCs joining my group, and probably still end up solo. But it could be fun to try.
BG2 would be a bit more difficult since there are way fewer NPC's to take (especially for Thieves), the inter-party conflicts are more damaging, and the game makes it harder to avoid deaths. You'd need to plan out your backup NPC's and make sure that you won't inadvertently set them up to kill each other.
Personally I think it'd be more fun to just play "no reloads except on PC death" as a good, not-too-rough difficulty setting. You're forced to deal with the consequences of character death in the middle of a questline without it affecting the rest of your playthrough.
Of course, in BG2, resurrections are easy- Aerie, Anomen, Viconia, lining up here! So you probably need to change the rules up for BG2. Maybe just one resurrection for one person, and elves aren't allowed to be resurrected at all like they can't be raised? Hm.