Black Pits II Vampires Killing Me
talkitron
Member Posts: 6
I have easily gotten past the first few fights in Black Pits II. But now I have hit the vampires and am getting slaughtered.
The vampires are led by the mage vampire Gaul, who can cast Time Stop and Horrid Wilting. The Vampires have domination, level drain, backstab for quadruple damage, and poison abilities. I have only one cleric and she cannot cast Negative Plane Protection and Chaotic Commands on all party members to protect against both level drain and Domination. Unlike in the regular Baldurs Gate 2, you cannot metagame and buff before a fight in Black Pits II.
Basically I get rushed by Vampires and overwhelmed in a few rounds. Even if my sorcerer gets a Time Stop off and can cast one Comet and two Horrid Wiltings, the vampires survive it pretty well and continue their onslaught. Usually one or two characters are dire charmed, others are poisoned, and everyone drops like flies from backstabs and who knows what else. I cannot even see what is going on from the smoke from Gaul's Horrid Wilting.
I don't have any special anti-undead gear, unlike in the regular Baldurs Gate 2.
My party is a sorcerer, cleric, F/M/T, beserker, archer and Dwarven defender. In my save game, I have also recruited the phony cleric of Lathander who is actually an assassin. Everyone except the F/M/T and sorcerer have +3 weapons, although the archer lacks +3 arrows.
Any advice? This is frustrating!
The vampires are led by the mage vampire Gaul, who can cast Time Stop and Horrid Wilting. The Vampires have domination, level drain, backstab for quadruple damage, and poison abilities. I have only one cleric and she cannot cast Negative Plane Protection and Chaotic Commands on all party members to protect against both level drain and Domination. Unlike in the regular Baldurs Gate 2, you cannot metagame and buff before a fight in Black Pits II.
Basically I get rushed by Vampires and overwhelmed in a few rounds. Even if my sorcerer gets a Time Stop off and can cast one Comet and two Horrid Wiltings, the vampires survive it pretty well and continue their onslaught. Usually one or two characters are dire charmed, others are poisoned, and everyone drops like flies from backstabs and who knows what else. I cannot even see what is going on from the smoke from Gaul's Horrid Wilting.
I don't have any special anti-undead gear, unlike in the regular Baldurs Gate 2.
My party is a sorcerer, cleric, F/M/T, beserker, archer and Dwarven defender. In my save game, I have also recruited the phony cleric of Lathander who is actually an assassin. Everyone except the F/M/T and sorcerer have +3 weapons, although the archer lacks +3 arrows.
Any advice? This is frustrating!
0
Comments
Cast some summons to occupy the vampires.
Buy potions of clarity to protect from domination
But some of the items you can get in that way can be very helpful
1. Fight starts, four characters drink (expensive) Potion of Clarity, to prevent Domination. Sorcerer starts casting Time Stop; I hope she is not targeted by Domination. A sixth character has an anti-charm weapon from fighting a past battle again. If the sorcerer does not cast Time Stop as soon as the battle starts, she will not get it off.
2. During the Time Stop, the sorcerer casts one Comet and two Horrid Wiltings. Maybe I got lucky with magic resistance rolls, but several vampires were badly injured or near death. Archer and melee characters finish those off.
3. Finally, only Gaul is left. Sorcerer and F/M/T use Pierce Magic type spells to rebuff. The killing blow was a Bolt of Glory cast by the cleric.
One suggestion was not useful: summons. Gaul has area affect spells that can kill off the summoned creatures easily.
When I won, I got a second anti-domination weapon. Bad timing!