Go Legit ( stats )
Callirgos
Member Posts: 105
I see the planned update to 1.3 has NPCs using the same weapon proficiency rules the Player Characters use. Sounds great! I'm hoping this includes fixing Safina's erroneous spear proficiency and Coran's extra long bow too.
Stats should also be fixed. Namely Kagain's 20 Con ( and regenerate ability ), for which there is no story info to back up this amazing super power. Also, Coran has a 20 Dex... and added to his extra bow proficiency that's just too much. Honestly, if he's supposed to be a super archer, just give him the archer kit - that seems like the right thing to do.
Stats should also be fixed. Namely Kagain's 20 Con ( and regenerate ability ), for which there is no story info to back up this amazing super power. Also, Coran has a 20 Dex... and added to his extra bow proficiency that's just too much. Honestly, if he's supposed to be a super archer, just give him the archer kit - that seems like the right thing to do.
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Comments
I don't personally see what the problem is. Those characters have a little extra flavour, and are not overly powerful as a result, especially compared to Charname as many players tend to min/max their characters to have perfect stats in comparison to NPCs with actual weaknesses.
Also BG was always a approximation of AD&D 2nd ed, a fairly faithful approximation as far as I'm aware. I don't feel that it needs to be accurate to the letter.
Whatever deal brokered between Overhaul, Atari, or its affiliates this is a reasonable change. It is on par with altering every cre file in the game to make sure proficiency points are correctly allocated.
The creative property to be protected is the main storyline, not illegal stats that have been indicated as errors in the past. ( to my knowledge these are not confirmed as official bugs, only resented as such )
If there is a design effort to make npcs, monsters, and playable characters "legal" then their statistics should also be evaluated. Either it is a design goal or it is not. Evaluating every character in the game, and probably changing a few weapons, all or the sake of making weapon proficienies legal indicates this is concerted effort toward a specific goal.
If there are any internal or external story lines that validate Kagian being a regenerating dwarf, even a single side comment made by a random peasent, then it's not an issue. Putting his con to 19 or adding a text line about being a magical regenerating dwarf are both fine solutions. "Flavor" is great, justify it. Minsc is justified.
Gorion casting cure light wounds was not a big deal and that was "fixed". This regenerating Dwarf is a bigger issue, why should it be canonized?
Well, not discounting flavor, and I'm certainly not an advocate of 100% rules lawyering - I'm really against Kagians regenerating ability. It "seems" like an obvious mistake. If it was intended for "flavor", you'd think there would be at least one line of text talking about it. Wouldn't he at least be proud of it? How did he get that way? Coran's dex is not such a big issue, because it doesn't grant any meta-game power that causes players to play the game differently. However, Kagians regeneration has players hording potions, dying, reloading, wondering why he gets full health when you map, etc. Really... it's not very well planned out if it's a "feature".