Multi-class kits/Dual Class Kits
Draith012
Member Posts: 174
For those of us that like to play a pen 'n paper variation of the game, there are a few big differences that are hard to implement based on the game design. For instance, kits are allowed for purposes of multi-classing and dual classing with an exception that specialized mages aren't allowed for multi-classing (emphasizes that a specialist mage needs to dedicate all his efforts in spellcasting while pursuing this profession, likewise, specializing in a weapon is also prohibited while multi-classing. Though this does not restrict a dual-classer as you put down one profession to focus on another, therefore specialists are allowed in this instance.)
So in ordinary pen 'n paper, a player could have multiple kits, as well as dual-class multiple times (as long as there is a multi-class variation to the build).
Anyways, after messing around in EEKeeper, I definitely can't implement a multi kit class or a dual kit class. Nor could I implement a multi-class Swashbuckler/mage appropriately. Every time I try the set up, the swashbuckler mage will always have a x2 backstab when it should have one. I'm assuming that the affects tab in EEKeeper has something to chance it to x1 but I have yet to find it. Can anyone assist in this concern?
So in ordinary pen 'n paper, a player could have multiple kits, as well as dual-class multiple times (as long as there is a multi-class variation to the build).
Anyways, after messing around in EEKeeper, I definitely can't implement a multi kit class or a dual kit class. Nor could I implement a multi-class Swashbuckler/mage appropriately. Every time I try the set up, the swashbuckler mage will always have a x2 backstab when it should have one. I'm assuming that the affects tab in EEKeeper has something to chance it to x1 but I have yet to find it. Can anyone assist in this concern?
0
Comments