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Solo Sorcerer...OMG

JLeeJLee Member Posts: 650
This is not breaking news and I'm not providing any new content.

Just, good god how much they roll through the game. I've soloed BG1 before (thief/mage), but never BG2. I'm almost through SoA and I've never had an easier playthrough. The only really tough spot (so far) was the Duchal Palace fight. However, I've never played ToB before, so I'm sure that will be quite challenging.

The fact that the cap for SoA isn't there just completely breaks the game. But...I'm quite enjoying it nonetheless :D

I am exacting my revenge for all my previous games one jackstomped Elder Orb/Lich/Mind Flayer at a time

Comments

  • CrevsDaakCrevsDaak Member Posts: 7,155
    ToB will be a cake-walk for a Sorcerer, sure some fights will be really difficult, but by that point you should be able to buff yourself a lot and have lots of magical wands and that stuff.
    Liches don't resist dying with Incendiary Clouds, you can cast just two and the Lich will die in a short time, this is useful against all the spellcasters anyway.
  • JLeeJLee Member Posts: 650
    Without ever having ToB installed, I never got the chance to cast 9th level spells. It felt SO good to cast Time Stop on a Lich for once :)

    I'm sure there will be many challenges. My main concern is that I should probably experience ToB first with a whole party.

    Anyway, I know there isn't a lot to this thread. However, if anyone has been tempted to try it, I can attest to how fun this playthrough is!
  • mumumomomumumomo Member Posts: 635
    Solo sorc are the best!

    The duchal palace is actually quite easy for a sorc : spiderspawn (pre cast) + web x2-3 make short work of the dopplegangers

    with 8mxp cap, soa is anyway very easy with all characters. With a sorc, just summon a planetar and let him to the job.

    as for tob, i did not play for 10 years and yet, apart from balthazar (and his stuns) i had absolutely no problem. Just keep a planetar on as a bodyguard and use either time stop/improve alacrity or time stop/shapechange
  • JLeeJLee Member Posts: 650
    @mumumomo‌ Ahhh...didn't take Spider Spawn. Could see how that would have made life a lot easier!

    What's the consensus on the cheese factor of ImpInv + SI:Divination?
  • jackjackjackjack Member Posts: 3,251
    I can't bring myself to use spider spawn.
    *Shudders*
  • mumumomomumumomo Member Posts: 635
    Spider spawn is a great summon. The combo web+spiderspawn is my main tool for early soa

    Regarding cheese and arcane magic, the problem is that when you use a spell to it's full potential (often in combo), it often breaks all opposition :

    - 2x web + spiderspawn is cheesy? It surely breaks all early game fights.
    - is time stop + improve alacrity cheesy?
    - time stop + shapechange : mind flayer?
    - using mordy swords against powerful physical attackers (like fire giants) leaving them no way to retaliate?
    - improve invis + SI divination so that casters cannot target you?

    Personnally i don't think they are cheesy since they are doing exactly what they should do.
    Furthermore refusing to use spell combos is removing all the fun from arcane magic.
  • mjsmjs Member Posts: 742
    I wish there was a sorcerer npc
  • moody_magemoody_mage Member Posts: 2,054
    Do solo arcane players pretty much need to rest after every couple of fights?
  • SkaffenSkaffen Member Posts: 709
    Not really if you use summons. You can generally clear most quest areas with one, max two rests before the final encounter.
  • MusignyMusigny Member Posts: 1,027
    edited March 2014
    JLee said:

    However, I've never played ToB before, so I'm sure that will be quite challenging.

    Not really. Tactical mods will help increase your interest in ToB though.
    When soloing with a sorcerer, early SoA is what I enjoy the most.
    Later on, and even with mods, you need to use self restricting rules (item or high level spell exclusions).
    Strangely enough you don't hit a hard limit : you don't rely on the most obvious tactics anymore and you happily explore the full spell catalog/options.
  • mumumomomumumomo Member Posts: 635
    edited March 2014
    Actually i used rest restrictions in my latest solo no reload run with a sorc.
    They key, as stated by skaffen is to use summon. 1 planetar will clear all most soa maps by himself.

    Also, you have project image which works great with sorceror and gives you nearly unlimited casts

    Finally, wish completely removes the need to rest. I think i finished tob below 40 days. (and did all main subquests in SOA, and complete watcher's keep)
  • MusignyMusigny Member Posts: 1,027
    decado said:

    Do solo arcane players pretty much need to rest after every couple of fights?

    What Skaffen said
    +
    It depends on how often you use Image/Simulacrum/Spell Trap/Wish. You can also unlock your spell progression table to mimic the pnp rules for mages.
  • SharShar Member Posts: 158
    Yeah Dragon Disciple was a monster i think lvl 14 with all the buffs for melee, THAC0-5, AC-18, HP 180 insane fire resistance.
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