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Thoughts on evil CHARNAME

I have a confession to make. I have a hard time being an evil CHARNAME. The reason is simple, when it comes to what alignment CHARNAME is its nature vs nurture. You can easily justify it either way. Evil because its your nature, or good because thats how you were raised.

I suppose my problem is I think nurture can trump nature most of the time. That nature is what you start with, but nurture is what you learn over time as you grow. To me, nurture is more powerful and Gorian raised you well enough to tell good from evil and what you should be.

That being said when I do get to an evil playthrough so far I think I can somehow do it by saying that the first person my CHARNAME kills in Candlekeep has a profound effect on him and somehow he becomes obsessed with death as a result. Perhaps Gorion didn't prepare him enough to resist those urges and when they hit him all at once he was overwhelmed. Also, I'll be an assassin who duals into fighter, cause poison is awesome.

That being said, I'd welcome any other thoughts on this. I'm certainly not saying CHARNAME should always be good, by all means play how you want, I'm just curious about how other people's thought processes work when it comes to their character. How do you justify your alignment? I also admit I tend to feel bad when I do evil things even in a video game, and a very silly one too. One I'm sure I can get over.
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Comments

  • elementelement Member Posts: 833
    edited March 2014
    I struggle to be evil I only usually manage to get about halfway before loosing interest

    I don't really enjoy being evil, additionaly I like the npcs less and I think the narratives inferior with an evil charname
  • the_spyderthe_spyder Member Posts: 5,018
    I agree with the nature versus nurture philosophy, to an extent. I think that both play a part. And I also agree that Gorion could be seen as the positive influence that overshadows the Evil nature of Charname, but... What if he wasn't? What if he was more or less an absent father? What if other forces within Candlekeep were to have as much of an impact on young Charname as Gorion did, or more so? Could these not represent in such a way that they would ultimately counteract any positive effect Gorion had?

    I also am a fan of Star Trek, and to a lesser degree, Worf. In here we see that Klingon Nature wills out sometimes. Spock Too struggles with his inner nature as a Human despite being brought up Vulcan. Between these two, we see very real influences that impact Charname's development.

    In the end, we don't know a whole lot about Charnames' childhood other than what we are told in the all too brief introduction. We can write in our own history so long as the broad strokes match the baseline setup. This is why I don't have a problem with any of the classes ultimately coming around, where others have big problems with things like Barbarians and Druids. Ultimately, we make our own back story to one degree or another to bridge the gap. and so long as it brings us to the point where BG1 starts, who cares if it is 'Exactly' what the original writers intended?

    All in my view.
  • CoutelierCoutelier Member Posts: 1,282
    I have similar problems roleplaying. I become very immersed in the world and find it very hard to get into the mindset of someone is just a complete jerk to every person they meet, which is basically what being evil entails in games. Especially with the background presented of growing up in this small community with an obviously wise foster father to guide you. Maybe if my character was a prince or third generation crime lord I could imagine them thinking themselves untouchable and therefore be a prick.

    Of course, when you discover you are indeed a demigod I think things could change. You might start to think you can get away with things and care less about the consequences of your actions, especially if you've found yourself by like minded jerks like Xzar and Montaron encouraging you to explore your dark side more.
  • the_spyderthe_spyder Member Posts: 5,018
    @Coutelier - While it is true that most "Evil" dialogues are tend to merely 'You're a jerk Arthur Dent', that doesn't necessarily have to be the end all and be all of playing an Evil character. it is possible to to be more subtle about the whole thing. I'd recommend trying it by fully embracing your inner evil genius. it can be loads of fun at times.
  • KaltzorKaltzor Member Posts: 1,050
    Only evil I can see an actually hard time justifying really is Chaotic Evil... Unless you're a Blackguard...

    Lawful and Neutral Evil can still sort of be on side of "Good" (that game wants you to do) in sensible roleplay much more than Chaotic Evil...

    Evil isn't about going around murdering everything in sight, it's more about the character mainly caring about themself only... The Lawful vs Chaotic is more about how ready they are to break laws to get what they want...
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    edited March 2014
    Playing evil is strange. I think being totally evil is a mental illness and boring as well. But i love some revenge events where you can fully enjoy some gore in all it´s glory. Evil in itself is weird because if you hate and want to murder everything around you why not start with the face you see in the mirror. I cant play evil anymore the more nonsense i see within. IT´s a mix bagged of random feelings heated by a crippled sense of selfconfidence.

    CN would be the lowest alignment i can choose
  • SchneidendSchneidend Member Posts: 3,190
    edited March 2014

    Well the narrative is basically set up for a good Charname, so that isn't really that shocking that you prefer it less while playing evil. Being evil basically requires 16 metric tons of headcanon.

    Explain. I fail to see how Evil alignment requires any extra headcanon effort.

    Honestly, I really don't understand any of the arguments for Evil charnames being so very unlikely. You guys do understand that loving parents and structured environments aren't some kind of formulaic alchemy that automatically generates good people, right?
  • CatoblepasCatoblepas Member Posts: 96
    Well, I think the game (particularly BG II) just doesn't facilitate playing as a evil character. Heck, in BG II vanilla, you can't even have a full party of evil characters. Evil actions and quests tend to give little to no benefit compared to the good quests and quest options. Then there's stuff like guard swarms, shop prices, etc. Choosing evil paths in fact tends to screw you over more often than not I have noticed. You have to use creativity to justify a lot of your character's actions as being from a mercenary mindset for profit. I honestly think it's harder from both a game mechanics and rp perspective to play an evil character because of this-the game (and many other rpgs, honestly) just hasn't had as much thought put into facilitating evil playthroughs as good.
  • SchneidendSchneidend Member Posts: 3,190
    @Catoblepas‌
    Right, but that's not what people are talking about, and is in fact a seperate (and actually valid) point. What some posters in this thread are asserting is that an Evil-aligned charname is difficult to justify the existence of in the first place. Forget playing an Evil charname out in the game world. People are suggesting that because Gorion is such a nice guy, an Evil charname requires extra headcanon to even exist to start with. Baffling logic, really.
  • ajwzajwz Member Posts: 4,122
    Main storyline with an evil character is just about believable.
    Most side questing, however, is extremely questionable. Even the original writers seemed to notice this, judging from all the complaining korgan, vikky, and edwin do who you accept most of these missions.
  • SchneidendSchneidend Member Posts: 3,190
    The side quests where the quest-giver offers no reward, maybe. I mean, what justification does an Evil character require to hunt down Prism or Brage for cash money?
  • CatoblepasCatoblepas Member Posts: 96
    Exactly. I don't necessarily find it that hard to justify an evil character given the circumstances-even if Gorion doesn't seem the type to tolerate evil behavior out of his adopted daughter/son-he can't control what happens after his death. The PC seems to have had a bit of a sheltered life at candlekeep-and from that you go straight to a fugitive hunted by the iron throne, and some of the first party members you are likely to meet are members of the Zhentarum-not exactly the best influence on an impressionable young mind, far less one who's very soul is tainted by Bhaal.

    It's the quests themselves that IMO are the problem-you are offered far more 'good' quests than bad, are given far more opportunity to fight bad guys than good-and often punished quite harshly, and to little reward when you do decide to fight the forces of good.
  • CoutelierCoutelier Member Posts: 1,282
    Not really. I mean psychology isn't really a science, as it turns out people are actually a lot more complicated than mixing chemicals or making predictions about the movement of stars and planets; that's just maths. With people there are just too many factors that influence the outcome so it's very hard to make foolproof predictions about who will turn out 'good' or 'bad', but environment and upbringing definitely does play a part.

    The current thinking on nature vs nurture, as far as I can tell, suggests that it is both. There might be genes that make some people more prone to violent behavior, but genes are wrapped in this other stuff, the epigenome, which is somewhat malleable and influenced by the environment. What it does is change the way genes are expressed, so those same genes that cause violent behavior in some more be changed to having an unusual focus and energy in other areas.
  • vangoatvangoat Member Posts: 212
    ajwz said:

    Main storyline with an evil character is just about believable.
    Most side questing, however, is extremely questionable. Even the original writers seemed to notice this, judging from all the complaining korgan, vikky, and edwin do who you accept most of these missions.

    Which ones? I've recently had a game with a CE dwarf and I don't think I had too many problems with justifying most sidequests. In most cases you're offered cash or rewards to engage in killing something. If you're playing a Sarevok-ish style of character who wants the streets to run red with blood, why would you hesitate to engage in some bloodlust? Particularly when you get a reward for it as well.



  • jackjackjackjack Member Posts: 3,251
    Coutelier said:

    I mean psychology isn't really a science

    It is, actually. To the point where it has its own associated medical specialty.
    This is an incredulous statement.
    Given your post, I'm not really sure if you know what constitutes a scientific field, but I can assure you that an overwhelming majority of scientists and medical professionals consider psychology a fundamental, if somewhat new, paradigm of scientific study.
    I don't mean to be antagonistic, but a sentiment like this strikes me as somewhat backwards.
  • elementelement Member Posts: 833
    well the thread about children in bg turned into a debate about the social distinction between men and women so I don't see why this one shouldn't turn into one about the scientific merits of psychology
  • CoutelierCoutelier Member Posts: 1,282
    edited March 2014
    jackjack said:

    Coutelier said:

    I mean psychology isn't really a science

    It is, actually. To the point where it has its own associated medical specialty.
    This is an incredulous statement.
    Given your post, I'm not really sure if you know what constitutes a scientific field, but I can assure you that an overwhelming majority of scientists and medical professionals consider psychology a fundamental, if somewhat new, paradigm of scientific study.
    I don't mean to be antagonistic, but a sentiment like this strikes me as somewhat backwards.
    I'm really talking about things like psychoanalysis. Of course we have moved on quite a bit since Freud. It's just a science that's still in it's infancy. There is indeed lots of fascinating research being done, and even lots of great experiments that have been done in the past.

    What I'm saying is it's just not rocket science; it's actually a lot more complicated than that.
  • jackjackjackjack Member Posts: 3,251
    edited March 2014
    Freudian psychoanalysis is thankfully all but discredited, but Jungian psychology remains a mainstay and the foundation for modern cognitive behavioral therapies, the effectiveness of which I can attest to personally.
    I cannot argue as to its infancy. For all its promise, we have made serious missteps, and are still feeling our way through the beginning stages.
  • BlackravenBlackraven Member Posts: 3,486
    edited March 2014
    To those that have difficulty playing evil, I wonder how good and noble and honourable are you while playing a good-aligned character?
    For example:
    - Is it good to pick a preventable fight with Meilum or with Kirian and her hunting party?
    - Is it good to kill off mind-controlled Shoal the Nereid after she begs you for help and raises any fallen comrades, just because she's worth 5000 XP?
    - In Candlekeep, is it good to execute the non-aggressive Iron Throne leaders most of whom you don't know anything about, without any trial or even interrogation?
    - Is it good to loot all the magical weapons and items in the D'Arnise Stronghold?
    - Is it good to re-assemble ultra-evil Kangaxx whose parts had been carefully separated so that he could do no more harm?

    I'm not saying all of these actions are by definition evil, but IMO they go better with an evil aligned character than with a good{aligned one. However if you always consider this kind of behaviour to be "good enough" for your good-aligned character, then I can imagine you're having hard time being evil, with only the non-lucrative evil options remaining open.

    In a way it's easier to be evil than to be good. Because being good implies never doing any evil deeds, whereas being evil doesn't prevent one from performing actions that can be considered good.
  • RhaellaRhaella Member, Developer Posts: 178
    What's evil or even neutral about looting the D'Arnise Keep? You're in the middle of a battle to save it and effectively using everything at hand to better your chances. And Nalia certainly has a right to anything in that place anyway. Even my paladins would do it without batting an eye.

    I don't see problems with keeping the loot either. If you're now in charge of the Keep, it falls to you anyway, and if not, Nalia would probably rather you keep them than hand them over to the Roenalls.

    I agree with all the BG1 examples, though. Could go either way on Kangaxx. Ending him forever seems somewhat justifiable from a good alignment.
  • BlackravenBlackraven Member Posts: 3,486
    Ok do you really need and use all that second-tier gear (except FoA) to save the Keep, or do you keep it in your bag to sell it later on? Apart from that I find it more plausible that a morally impeccable paladin put any items he needed back to where he found them after the Keep has been secured rather than keep them. And charname doesn't know anything about the Roenalls when pilfering the Keep, so that's no justification until later. And even then it would be assuming a lot, just to take whatever one liked.
    I'm just saying that there are many scenarios in which a case can be made that certain behaviour would be unacceptable for a good-aligned charname, but many players (including me, to be honest) tend to overlook these issues once there is gain is to be had...
    I fully agree on what you're saying about Kangaxx though.
  • vangoatvangoat Member Posts: 212
    Rhaella said:



    I agree with all the BG1 examples, though. Could go either way on Kangaxx. Ending him forever seems somewhat justifiable from a good alignment.

    The problem is you have no way of knowing you're gonna be able to handle him. All you know is that he's powerful and evil enough to have had his body broken into pieces and hidden by powerful guardians.

    And let's face it, without metagaming unless you've picked berzerker as your PC, 99% of the time all CHARNAME would have achieved is reassembling Kangaxx, being immediately imprisoned, and letting him loose on Athkatla.

  • CatoblepasCatoblepas Member Posts: 96
    Well, doing 'good' rarely In the game has negative consequences for the player, outside of the endgame of BG II.

    Iron thrones leaders will attack you if you talk to them too many times. You know that they are up to some ripe evil anyways, so it'd be perfectly in character for a chaotic good type to whack them anyways.

    Shoal the Nereid wasn't mind controlled. Her dialog mentions something about it not being 'fun' anymore to kill people after you beat on her for a while, so I'd take anything she says with a grain of salt.

    Pretty sure Nalia at some point mentions that you can take what you want from her keep. besides, fighters get the keep anyways later on.

    Melium & Kirian? Well, it's not as if they turn you down when you challenge them on their boasts. Evil, not so much I think-perhaps neutral.

    re-assembling Kangaxx is stupid, not necessarily evil.

    Evil Players get attacked on sight sometimes in Baldur's gate. I remember it happening at least twice. Once by a Paladin in a bar, and once by one of Gorion's old pals In the docks area.

    not enough evil npcs to make a full party in BG II.

    Only one 'evil' npc romance, and that's one that includes a redemption plot line.

    Closest evil Carsomyr equivalent In the game is the human flesh +5....which you get much later, and is nowhere near as useful, is comparatively easy to miss.

    Dearth of 'evil' quests that end early, reward less etc or are just plain harder if you choose an evil option to resolving them.

    Harder to keep good party members in the party than evil-lots of 'good party members' will try and kill you if you do something they don't like-poison druid's grove, attack drizzt, etc. Never had that problem with any of my evil party members, even korgan, who murdered folks from his last adventuring party In their sleep.

  • KidCarnivalKidCarnival Member Posts: 3,747
    edited March 2014

    @Catoblepas‌
    Right, but that's not what people are talking about, and is in fact a seperate (and actually valid) point. What some posters in this thread are asserting is that an Evil-aligned charname is difficult to justify the existence of in the first place. Forget playing an Evil charname out in the game world. People are suggesting that because Gorion is such a nice guy, an Evil charname requires extra headcanon to even exist to start with. Baffling logic, really.

    @Schneidend - No, the existance of an evil charname needs no justification. Various roleplay situations along the way do, because only very few quests have evil outcome options. For instance, in BG2, fight the slavers. You're automatically doing something "good". Evil headcanon might be that you defeat the slavers because you dislike competition or want to take over their business. I destroy the Cult of the Unseeing Eye and pretend it's my stronghold ("I'm not destroying it, I'm challenging leadership").

    Gorion being a good person and telling you to seek out his good and noble friends means nothing. An evil charname can just wait for a chance to get out of Candlekeep and then immediately throw all advise overboard. It's just... more fun with headcanon, i.e. my assassin charname aspiring to join the Zhentarim, taught by a secret mentor who visits Candlekeep, disguised as a scholar, thinking of Carbos and Shank as a "graduation test" to make a thief a proper assassin (kit justification) is more fun than thinking "hurr hurr evil charname, kill everything in sight!" After that, I headcanon that Xzar and Montaron drop hints, like checking charname's loyalty to the Zhents, and finally formally introducing him to their superior in Sorcerous Sundries.

    People who say playing evil is dumb ("hurr hurr kill all") or "sick" ("omg video game violence! *gasp*") or difficult ("how to justify my blackguard is TRULY evil???????") probably just have a limited imagination. No alignment is more difficult than the other to "justify" or roleplay, they are all just different and that's the beauty of it.
  • CatoblepasCatoblepas Member Posts: 96
    edited March 2014
    Well, I do most of the things you do, roleplay-wise, Kidcarnival. I wouldn't point fingers at people who don't like the Baldur's Gate series limited 'evil' content as being unimaginative though. It really just boils down to rpgs trending towards spending far less time making content with evil characters in mind than they do good characters. Unfortunate unequal treatment is what's being complained about. Baldur's Gate is by no means the worst at it (I remember it being hilariously immersion-shattering rolling a drow cleric of Lloth in NWN 2), but the unfortunate truth is that most content in rpgs tends to be written from the perspective of a good-aligned hetero male human, which is why if you want to play an evil aligned character, a dwarf, a female character, or someone who doesn't prefer the company of the opposite sex, you generally have to make do with at least slightly less content at best, and none at worst.


    TL;DR: While RPing as an evil character with a good DM is generally no barrier, Game Devs prioritize certain things over others-and as a result of that in rpgs evil characters tend to have less content and general attention in my experience.
  • QuartzQuartz Member Posts: 3,853
    @Catoblepas‌ Indeed. This, I think, is due to a couple of things:

    1. Anticipated player demographic
    2. Limited resources/time/developers/etc.

    Now, 1 is slowly being chipped away at due to ... Well, the media and political correctness more than anything. Unfortunately I see it done in very silly ways at the moment where it seems forced. I think, though, that we will eventually see people genuinely making characters, for example, bisexual, because it genuinely fits their personality and persona. This really can't come any sooner because said forced characters actually do more harm than good.
    2 is dying because we have huge development teams. It's still around though. Amusingly there are counter-examples to Baldur's Gate -- The Grand Theft Auto series tends to favor evil over good. That series makes a good example of what I'm saying however, because the newest game appears to give good players a lot more options than previous installments.
  • KidCarnivalKidCarnival Member Posts: 3,747
    @Catoblepas I'm not pointing fingers at people who don't like to play evil. I point fingers at people who insist that one particular alignment is "nearly impossible to justify", be this one alignment evil, good or neutral. That's limited imagination in either case. I mostly play evil, but I don't think it's difficult to come up with a good or neutral charname.

    I see much more statements along the lines of "I would NEVER play an evil character or accept evil NPCs, that's just sick and I'm not an evil person irl" than people speaking out against playing good or neutral. I don't get it. It's roleplay. It's not meant to be "like we are irl". I doubt many people are indeed serial killing monsters and that's why they play evil characters. I do because there are way more works of fiction where the "good hero" wins. There are many interesting villains that make you wonder "what if they won?" and a game like this gives me a chance to find out. My evil charnames do not represent me. They represent a fictional character of a type that usually doesn't get the final victory.

    I don't see how coming up with an evil character is more difficult than creating a good character. It's the very same process, going through the very same attributes (personality, looks, goals, motivations,...), you just play with different tropes.
  • NahkriinaakNahkriinaak Member Posts: 18
    I try to play evil, but always end up being nice cause of Minsc or Jaheira.
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