So, am I basically screwed?
SharGuidesMyHand
Member Posts: 2,584
I'm currently playing the TotSC portions of BG1 for the very first time ever (I didn't buy the expansion for several years after it was first released, by which time I was heavily involved in BG2). I just entered the Ice Island and had a terrific battle with the first group of mages. As you can see from the below screenshot, only half my party survived the encounter (somehow, Viconia managed to hold things together while the rest of my party was either killed and/or magically confused). However, now I'm left with only a cleric (Viccy) and two rangers (Kivan and myself) - no thief, no mage, and still an entire unknown area to explore. I never even identified the wardstone that the guy who sent me on this mission gave me, and now I have no one left who can do that.
I suppose I can try resting and have Viconia memorize a bunch of find traps spells, although I still won't be able to disarm any traps. There's also the fact that I don't think it's possible for me to carry all the equipment of my dead comrades. And besides, I don't even know whether I still have the manpower to stand up to whatever is waiting for me.
Obviously I can always just reload and try the battle again, but I'm trying to reload as little as possible, and besides which I'm proud of the fact that I still managed to come through in this battle after it had seemed hopeless at one point.
Anyone have any advice?
I suppose I can try resting and have Viconia memorize a bunch of find traps spells, although I still won't be able to disarm any traps. There's also the fact that I don't think it's possible for me to carry all the equipment of my dead comrades. And besides, I don't even know whether I still have the manpower to stand up to whatever is waiting for me.
Obviously I can always just reload and try the battle again, but I'm trying to reload as little as possible, and besides which I'm proud of the fact that I still managed to come through in this battle after it had seemed hopeless at one point.
Anyone have any advice?
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Comments
The traps are survivable.
Maybe you can RP justify Clua'ing a cleric as "hey, Shandalar sent him to retrieve his cloak".