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NPC's move to the Main Character for Forced Conversations about the Main Character
There are many NPCs that want to talk to the Main Character but settle for talking to the nearest playable character. Specifically, Elminster will talk about destiny, Gorion, and other things with absolutely anybody.
This is unnoticeable if the default party formation is used for the entire play through. This looks like something that was missed in the original development. Could we take a crack at it now?