No consequence to killing Koveras or Sarevok premature
entropys_chains
Member Posts: 1
First of, love what ur doing with this beautiful game!
In the original i managed to kill Koveras by continuously having summons up, making it impossible for him to path to the main char. Crits will damage him untill he dies (after a very long time ;p)
The story will continue regardless like nothing happened, u get cought outside.
Sarevok can be killed aswell during the nobles event. The trick here involved attacking him at distance, then going outside while he started attacking u. Then re-enter and use invisibility potion. Biff the understudy will spawn, starting a dialog and teleporting u. U can actually pickpocket very sweet items from him. Again stealth or use potion to avoid teleport. Biff the understudy will keep spawning over and over, filling the room and trapping Sarevok. Not sure how i managed to kill him, think summons or arrows with crits/ranged spells/stealthed crit backstabs (Long time ago ).
If i remember correctly, nothing happened and continuing the game was not possible from here.
I'm not hoping for a straight nerf here, because i always enjoyed the challenge to try to kill the überbosses in the game in ways that were unforseen or very hard to accomplish. These 2 events are clearly broken though. It would be nice if these possibility's remained in some form, without discontinuing the story. Either way, it should be fixed.
P.S.: Never have shared this with anyone in 14 years ;p
In the original i managed to kill Koveras by continuously having summons up, making it impossible for him to path to the main char. Crits will damage him untill he dies (after a very long time ;p)
The story will continue regardless like nothing happened, u get cought outside.
Sarevok can be killed aswell during the nobles event. The trick here involved attacking him at distance, then going outside while he started attacking u. Then re-enter and use invisibility potion. Biff the understudy will spawn, starting a dialog and teleporting u. U can actually pickpocket very sweet items from him. Again stealth or use potion to avoid teleport. Biff the understudy will keep spawning over and over, filling the room and trapping Sarevok. Not sure how i managed to kill him, think summons or arrows with crits/ranged spells/stealthed crit backstabs (Long time ago ).
If i remember correctly, nothing happened and continuing the game was not possible from here.
I'm not hoping for a straight nerf here, because i always enjoyed the challenge to try to kill the überbosses in the game in ways that were unforseen or very hard to accomplish. These 2 events are clearly broken though. It would be nice if these possibility's remained in some form, without discontinuing the story. Either way, it should be fixed.
P.S.: Never have shared this with anyone in 14 years ;p
Post edited by Balquo on
10
Comments
Sarevok is not present... It's a bug ?
That's one idea being knocked around with @Balquo. If he could be positioned on the stairs with a SHOUTDLG script you could make him impossible to trap or lure, and he'd leave the area instantly after the dialog- exploit quashed, main plot ensured. But it would mean repositioning other CREs in the same smallish area so that they don't converge simultaneously, and also... it looks better when this odd Koveras guy seeks you out rather than ambushes you as you climb the stairs in order to shout his lines in a library... An idea though...
Has anyone else done this and finished the game?
Exactly where in my post did you get the notion that I was complaining?