Best hight level Rougue ability?
Ruscoe
Member Posts: 126
my charname is a Blade
0
Comments
I haven't played with Thief HLAs much, but that seems the most obviously OP one.
As for alternatives, Spike Trap remains as OP as ever, Time Trap trap lets your Bard cast a mini Time Stop, and the enhanced Bard song eliminates the most glaring deficiency of the Blade kit.
epic bard song is pretty cool as it allows you to get up to some nice clone shenanigans
uai is not as good for a bard and probably even less so a blade as your going to be dual wielding most likely. Afore mentioned carsomyr on other bard kits though is pretty sweet there's also a few bits and peace's a blade would do nicely with
also its worth noting that at the moment bards are only able to lay one trap at a time so don't go wasting all your picks on traps
I don't really enjoy Blades anyway. I'd rather play a Jester or vanilla Bard, but that's a RP preference of mine, and I don't fault anyone for using and enjoying the kit
I'm not saying UAI is useless, quite the opposite, it just isn't my first pick on a Bard.
Of the useable skills, I'd say Greater Evasion or Spike Trap...
Again, for curiosity sake as much as anything else.
Edit: And can Assassins get that ability? Artemis Entreri wielding a Holy Avenger. It boggles the mind.
although I would say I like uai on regular bards
For example, a kensai's fighting prowess is directly related to their custom not to use any armor. So it would make sense that once a kensai-thief dual with UAI decides to don a specific type of armor, a penalty applies to his thac0 or damage rather than a reduction of the armor's beneficial effects.
Likewise a cleric/thief who starts using a weapon irreconcilable with his ethos, a penalty would apply to the character's clerical skills and not to the usefulness of the weapon. (I'm not very enthusiastic though about ethos-based weapon restrictions for clerics, unless these restrictions would differ per faith.)
I can imagine that this would be difficult to implement. Besides I think that UAI doesn't necessarily overpower the thief. If there is such a thing as an OP class it has to be the mage.
http://forum.baldursgate.com/discussion/comment/452902/#Comment_452902
1. UAI (to use shields, helmets, holy avenger, scarlet ninja-to, etc., when necessary)
2. Improved bard song
3. Spike traps (killed Draconis with 5 of these, heh)
I didn't bother with anything else, except a couple of time stop traps.