NPC's that are holding together idea
Zakeros
Member Posts: 75
You know some NPCs in your party are depending on each other, meaning, when one of them leaves, the second one goes with them. Best example will be Khalid and Jaheira. I know people not always want Khalid in their party, so they're just killing him and having only Jaheira. What is silly? You can order her to kill Khalid, and she'll do it.
My thoughts are to prevent situation like that. You want Jaheira or Khalid? You've got to have them both. I know it's hard to obtain, but, if Khalid would die in battle, Jaheira stays for several days (hours) and if CHARNAME won't revive him, she'd just leave with his corpse.
This relates to several other characters, like Minsc and Dynaheir or Xzar and Montaron. Since they are not to be splitted, there shouldn't be a way around!
My thoughts are to prevent situation like that. You want Jaheira or Khalid? You've got to have them both. I know it's hard to obtain, but, if Khalid would die in battle, Jaheira stays for several days (hours) and if CHARNAME won't revive him, she'd just leave with his corpse.
This relates to several other characters, like Minsc and Dynaheir or Xzar and Montaron. Since they are not to be splitted, there shouldn't be a way around!
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Comments
Montaron! I... (heh) I never loved you!
(Although when I think about it, I'd say anyone going to such lengths as to "abort" the unwanted NPC should still be allowed that prerogative. Pro-choice!)
I would not want to remove antagonism between different party members, as this after all helps to develop their personalities.
In my mind it becomes a trade off between player freedom and game realism, which isn't an easy solution either way.
Baldur's Gate has a very specific and attractive history to be mixed this much, as i said in many other posts i don't care if you want to play with a drow, vampire, lich, beholder.... etc, or if you want a chucknorris kit. As long the overpower/fun/ variant ppl want, come as a unnoficial mod or as a separate implement not direct linked to the original game history, ok with me. Just don't screw with the game history and consistency for everyone.
After more than 12 years ppl come to remade this game, would that happen if the history was a shit with no consistency? Answer that before try to screw the bhaalspawn saga.
If a new player (someone who hasn't been and ardent devotee of BG/BG2 for 12 years has a character unexpectedly leave and/or die, potentially in a situation without a save to fall back on (because what game has manual saves w/o autosaves these days?), there's the potential for said player to become disheartened and unhappy with the game.
for the old gamers (who makes sucess BG even today) let BG realistic. and maybe new gamers agree with the old ones.
On the other hand, I do like being able to play, as a player, how I want to - If I want Minsc to beat Dynaheir to death, I can do it.
Right now, BG1/BG2 offers a perfectly acceptable middle-ground: NPCs react to your reputation accordingly, and will leave you permanently if they're so inclined. They'll also fight each other if their personalities clash (Minsc v. Edwin, for example).
At the same time, should I choose to invent a story wherein: Dynaheir declares she's going rogue, and tries to kill Boo, forcing Minsc to do the unthinkable and beat her to death with his bare hands...well, the game lets me do that as well.
As it currently stands, there's nothing preventing the player from inventing a story for his NPCs in which Khalid must die, for example. By having a neutral reaction from Jaheria, the game lets the player create his/her own story about the NPCs instead of being bound to a stricter game narrative.
Well, explain that to Arkanis when he start to crush your entire party with hit-kills attacks, try to force that with a ctrl+Y console cheat and see if the game will allow you to do that.
The game allow you to attack a party member cos sometimes attack him can save him (as attack someone with the staff of the magi or holy avenger to dispel a confused or other status effect), or when an attack area spell kills an ally.
For game engine prupose, baldur's gate will not stop you of killing dinaheir with minsc for the above reasons, that doesn't mean the game want to allow you to that. Sorry but what you said was a tremendous fallacy, it is a try to justify a point with one of the games engine limitations.
You are free to make what you want on the game, but request a non reaction from the NPCs for your actions is not an expression of free will but of ignorance.
My intention is not to offend here just to argue. I will absent myself of any direct posts to prevent a conflict just to be sure.
There are already measures in place to show how the NPCs feel about a certain character's death - Jaheira, for example, saying "Damn you, Khalid - if you die here, I swear you'll never hear the end of it!", or Minsc going into a rage upon Dynaheir's death - and I think that's probably enough.
The only possible way to avoid that kind of break in continuity, that I can see, would be to prevent members of the party from attacking other members of the party, if they're not charmed or otherwise hostile. But I don't think that's a good solution either.
I like that. What happens when you drop the NPC though? Maybe it won't allow you to do it? The NPC leaves your party with the body instead? Yeah I'd like that. I'd like it only for the goodfully aligned characters however. Khalid/Jaheira , Minsc/Dynaheir. Not for Xzart/ Monty or Eldoth/Ski... I just don't see them going out of their way to bring eachother back to life. Okay Ski would definitely take care of Eldoth but the other way around I don't think so.
I mean that PC should be quite recognized and famous already in order such guy as Keldorn to join him.