[BG1 0803] HAFIZ.CRE drops two sets of armour (0824)
Ascension64
Member Posts: 560
O: HAFIZ.CRE has two sets of armour in inventory
E: Hafiz should not have armour in his inventory
C: It looks like someone decided to make use of all his item entries, where only 3 (sword, 2 scrolls) were originally used in BG1. This means he drops both Chain Mail and Splint Mail, which I would argue isn't correct. If anything, he would drop only one of these. He can't wear any of them because he is a FIGHTER_MAGE and has to cast spells.
E: Hafiz should not have armour in his inventory
C: It looks like someone decided to make use of all his item entries, where only 3 (sword, 2 scrolls) were originally used in BG1. This means he drops both Chain Mail and Splint Mail, which I would argue isn't correct. If anything, he would drop only one of these. He can't wear any of them because he is a FIGHTER_MAGE and has to cast spells.
Post edited by Bhryaen on
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I think this one didn't make it into Build 0815 either. Moving to Found and Fixed.
Or are we waiting for confirmation whether or not the developers would prefer @Miloch's code?
The vBG1 dropped items are:
Scroll of Protection from Magic, Scroll of Colour Spray, short sword, random coinage.
The BGEE dropped items are:
Scroll of Protection from Magic, Scroll of Colour Spray, short sword, random coinage, regular helmet, Scroll of Sleep.
NI does show the vBG1 Hafiz possessing CHAN01 and CHAN04 (as well as the regular helmet and Scroll of Sleep), but if you CTRL-Q Hafiz in-game he's got only the items above that he ends up dropping. I was going to suggest that it might've been "droppable" flags being auto-fixed by BGEE but it looks to have been something else that inadvertently got fixed in BGEE: his items in vBG1 simply were either not assigned an equipment/ inventory slot at all or were given an invalid one: So the armor was stuck in invalid weapon slots and the helm and "Sleep" were never even assigned. This has been changed to the more functional... Just a fun little run-through. I do like @Miloch's idea of adding a shield and throwing daggers to him, but the main thing was to clean up his inventory which has clearly been done. Maybe adding better equipment to NPCs (droppable or no) can be a post-release fix, though in Hafiz' case- a single mage out in the wilds alone- he relies more heavily on spell use than AC and weapons- and with his INITMAIN walking up DLG he's not really at the distance to use throwing daggers. For now I'll send this on...