Hoping to find Montaron & Xzar...again!
CharlestonianTemplar
Member Posts: 855
They left me for not getting to Nashkel quickly enough during chapter 1. So...I just worked my way there, figuring I'd link up w/them @ the Belching Dragon when I got there.
Can't think they'd disappear b/c of Chapter 2 starting when I got to Nashkel b/c no matter if they were w/me or not, entering Nashkel gets you to chapter 2.
Any thoughts that might help? CT
Can't think they'd disappear b/c of Chapter 2 starting when I got to Nashkel b/c no matter if they were w/me or not, entering Nashkel gets you to chapter 2.
Any thoughts that might help? CT
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CLUAConsole:CreateCreature("Xzar") and CLUAConsole:CreateCreature("Montar"). After creating both files, talk to xzar. Probally with they leaving the party due to time limit to make the quest the game probally set one or two global variants on that fact that can make the summon of the characters useless (they will refuse to enter the party or will enter and leave instantly).
To change these global variants you may need the help of someone else as i don't know them neither the right value to set them.
Obs: Based on your level change the file names above of "Xzar" and "Montar" to "Xzar2", "Xzar3" or "Xzar4' and "Montar2", "Montar3" or "Montar4", this will change the level those NPCs will have when they enter the party.
Will just have to live w/My PC, Kagain, Eldoth & now, Edwin. I'll find Viconia a bit later & round out w/maybe Skie to use as a thief. May have to hire one between now & then cause I am not ready to go to BG yet & I've got Nashkel Mines, Firewine & Ulcaster to do before that. Maybe Safana will do.
Thanks for taking the time to repond. At least now I know. CT
First, open the baldur.ini file (found in your BG2 main directory) with Notepad (or your favorite text editor) and look for a heading labeled [Program Options]. Under this heading, type "Debug Mode=1" (without the quotation marks) and then save and exit the editor. Start your game in BG2 (or Tutu) and, once you're in the game, press the key combination CTRL-SPACE to activate the console.
Once you are in the console, you can use various commands. These commands are fully case sensitive so you need to type them exactly as shown. Some of the more useful ones, used for working around glitches, are:
CLUAConsole:CreateItem("Item Code Here",Quantity Here)
CLUAConsole:CreateCreature("Creature Reference Number Goes Here")
CLUAConsole:MoveToArea("Area Reference Number Goes Here")
CLUAConsole:EnableCheatKeys()
Copy and paste the command Kamuizin posted above, and you should be fine.
For instance to get a level 1/1 Montaron to appear
C:CreateCreature("Montar")
works.
Otherwise you can use the following codes (which provide different levels for each character).
C:CreateCreature("Montar2")
C:CreateCreature("Montar4")
C:CreateCreature("Montar6")
C:CreateCreature("Xzar")
C:CreateCreature("Xzar2")
C:CreateCreature("Xzar4")
C:CreateCreature("Xzar6")
In the meantime, the REAL ARMY I'm in beckons @ 0500 in the AM so I better sign off & get some shut eye.
I really appreciate this help. I was especially looking forward to the combination Mages of Xzar (Necromancer) & Edwin (Conjurer) to back up my anti-paladin & Kagain as a Berserker. Throw in Viconia and a Thief Assassin in Motaron & I thought I'd have a formidable party. So I was disappointed to think I'd lost 'em. I'm gonna try & bring 'em back tomorrow & a weekend, I think, of uninterrupted BG1 beckons. Woohoo! CT
Yeah, just CLUA them back in, it's worth the trouble to enable cheats. Enjoy your gaming over the three day weekend!