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most effective (non-arcane) solo no-reload classes specifically for late-BG2 an TOB? (spoilers)

BlackravenBlackraven Member Posts: 3,486
Which classes do you consider the most likely to survive the mid-late BG2 & TOB portion of a solo no-reload run through the trilogy?

This thread is inspired by the following thread: forum.baldursgate.com/discussion/30684/best-class-for-a-no-reload-bg1-bg2-tob/p1, but the focus is different, as my question doesn't take BG1 or early BG2 into account. I have sufficient knowledge of and experience with BG1 and early BG2 to be able to get by without reloading provided I'm careful enough. But late BG2 and TOB have a couple of very overwhelming (mandatory) fights, especially with difficulty-improving mods such as SCS and Ascension. I'm thinking of the (improved) encounters with Bodhi, Irenicus in hell, Sendai, Mel.

I'm asking about a 'solo' venture not beacuse I "need" to solo but because any class, even the weakest, could probably survive a no-reload run if surrounded by the right companions to do the dirty work.

Also, I'm particularly interested in any non-arcane classes, as I see it as a challenge to break through the arcane hegemony in the later parts of the saga.
Otherwise a fighter/mage, gnome fighter/thief/illusionist (I have no issues with adding a kit to a multi-class), sorceror will the likely answers.

Any thoughts are most welcome!

Comments

  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited March 2014
    I think that Ranger/Clerics, Fighter/Clerics and Cleric/Thieves can handle the game very well, from start to end.
    As a I said here there are many differents Fighter/Cleric builds that are very powerful, Ranger/Clerics benefite more from Multi-Class (in fact, they don't have benefits from Dual-Class, that's why) than from Dual-Class, since they have good fighting abilities, two points in Two Weapon Style (best weapon style for end-game, where AC matters very little and everything is on how fast you kill your enemies) for free, can specialize in all the weapons a Cleric can use, can also cast Druid spells and has the abilities the rangers has. Unless you are going to kit a Fighter/Cleric multi-class with a Fighter kit, I recommend going Ranger/Cleric instead and setting a Cleric kit (Ranger kits aren't very good for a Ranger/Cleric multi-class) for it's bonuses.
    Cleric/Thieves should work much better as dual-class unless you miss the Thief HLAs (which are always a good deal), if you are going to use a kit, I recommend Swashbuckler or Assassin, I don't think that game will allow you to put 2 profs in non-thief weapons as a Swashbuckler/Cleric, but still it could get really powerful in melee (Swashie bonues + Righteous Magic). Assassin/Clerics don't has much RP reasons for a Good Deity, while if you choose an Evil Deity, it can be justified by RP reasons, it will be very powerful, backstabbing with Righteous Magic and staves is very good for SoA, Poison Weapon won't be very good unless you use the Energy Blades HLA that gives you 9 APR, that, combined with Poison can deal a very big amount of damage (this is the best way to kill Dragons, Blackguards still better on this (Poison Weapon + Greater Whirldwind Attack with a ranged weapon) but an Assassin->Mage can do this at Mage level 12 (Melf's Minute Meteors + Improved Haste + Poison Weapon) so they might be better) in a short amount of time (and the damage continues because of the poison, so it's a lot of several time that the damage is inflicted).
    You can use the Barbarian kit in a Cleric Multi-Class (yes, the Barbarian is coded as a Fighter kit) and have an insane amount of physical damage reduction (Barbarian's 20%, a Cleric's Armor of Faith's 25%, Hardiness' 40% and Defender of Eastheaven's 20% (105% against everything else but missile that will be 80 unless you use the Belt of Inertial Barrier).
    Edit: amazing, I made a wall of text that is also an hyperlink... Why have I missed that A when closing the HTML!
  • BlackravenBlackraven Member Posts: 3,486
    Thanks @CrevsDaak! This is a lot of info. Basically you're saying the job can be done with any warrior-cleric, or thief-cleric combo (dual or multi). Fighter-Thief is less useful, you reckon?
    I think that on a next playthrough I'll be going the warrior-cleric route. But that's hypothetical becasue my cleric/thief is still rocking :)

    A dwarven Barby-Cleric sounds really cool though... I had forgotten about physical resistance.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Blackraven basically you can win the game with almost every class as a solo, but these classes are better for no-reload since a Fighter/Thief could have several problems with some fights, and they don't have so many immunities, Fighter/Thieeves are nice for solo runs, but if you plan doing no-reload, I don't recommend them because they have basically no healing, no spells, few immunities, etc. The best class for a no-reload from my point of view is the Fighter/Mage/Thief, but if it was existing, Fighter/Cleric/Thief could be that or much better (since with UAI you can use Jan's Armor for a high resistance against physical damage (cap is 8 Millions so you won't progress much in Cleric casting levels), still for a lower % than a Barbarian/Cleric (Dwarves fit here very well), anyway, if you have Ascension, one of the ToB Bhaalspwan Evil powers is 25% Resistance to Slashing, crushing, piercing and missile damages, so, yeah, more damage reduction).
    A good combo for solo runs is the Kensai->Thief, but it's too complicated on low levels since you don't have much AC, still, in higher levels you'll get extremely over powered.
  • CorvinoCorvino Member Posts: 2,269
    I'd completely agree with a fighter/cleric (particularly a dwarf) being viable solo in the late-game. Great saves, solid defense, Deva/skeleton summons and great melee power make them a good option.

    Similarly any Paladin who can cast (Mainly Cavaliers) can be good. You can get Deva summons as a HLA for multiple casts per day. A Cavalier + Deva can do a lot of damage between them. Similar to the F/C you get great saves, similar defensive options (DoE, Hardiness, AoF) and the extra option of Carsomyr to take down combat protections when needed. They're not as OP as arcane duals or multis, but I've definitely seen a Cavalier do well in a solo Ironman Let's Play.
  • BlackravenBlackraven Member Posts: 3,486
    Thanks @Crevsdaak and @Corvino.
    I hear you on the thief. My favourite class, but probably with the worst defense of the four main classes (warrior, priest, rogue, wizard).
    I've never played much with a paladin (rolled a cavalier once in BG1 but abandoned her), but your argument is compelling. I'll take this into account.
  • CorvinoCorvino Member Posts: 2,269
    Especially now that thieves cannot use Jan's armour with UAI they're not as competitive as they were. I love them too, but they lose out heavily in TOB due to backstab immune enemies and the dominance of magic.

    True, if you're willing to hoard scrolls, metagame and micromanage every second then you definitely have options and could solo the game. However, you have much wider margins for error with other classes in no-reload play.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    I've played a thief solo in BG1 with a Swashbuckler (dual-classed to mage at level 16), it was easy, besically oyu are a fighter that don't hits so often. In ToB maybe a Thief solo has problems, but there is nothing that can resist Time Stop + Tuigan Bow+1 + Improved Haste + Arrows of Biting + Belt of Fore Giant STR because arrows of biting apply STR damage) except Amelyssan, Balthazar, The Ravager and Demogorgon, but those arn't difficult with their vanilla scripts, they are just cheesy.
    In ToB, as a thief you'll be able to use wands, so if you sell and stole them back you can recharge them everyt time, so you have endless Cloudkills, endless Wands of whatever you want.
  • BlackravenBlackraven Member Posts: 3,486
    Yes, to me it's a bit disappointing that thieves be unable to use Jan's armor with UAI. Not in the least because the idea is that they can use ANY item.
    Their most valuable feat in TOB is traps I think, but these are susceptible to cheese if one isn't careful.

    @Crevsdaak: I agree that vanilla TOB should be doable, even without cheese, with a solo swashmage (even a multi with less spells).
    It's the SCS and Ascension mods that have me shit my pants at the thought of having to send my still callow Cleric/Thief against improved Bodhi, improved Irenicus and the five. But that's still a long way from now.
  • BlucherBlucher Member Posts: 110
    I honestly couldn't say now, as it seem Beamdog meddled with a lot of stuff. I suppose it looks good to say they've fixed over 9000 bugs, but it certainly makes life difficult for someone trying a solo no-reload game. I haven't yet gotten out of BGEE yet, much less BG2EE.

    Anyway, without taking the EEs into account, my money is on the Thief/Illusionist. By the end of the game, a character's THAC0, AC, and weapon fighting ability shouldn't matter at all, but rather Saving Throws, stacking immunities/resistances, summons, traps, and using all the best items (Staff of the Magi, Human Skin Armor, etc.) are what's really important.

    A few things stand out:

    Beware Maze spell (ignores MR), and Charm spells (esp. succubus charms), and of course Imprisonment (demi-liches and elder orbs).

    Abazigal is a PITA.

    The fights against demons/devils in the maze level of Watcher's Keep in/around the magic dead zones are CRAZY dangerous. That whole level is tough. Make (or get) a map, know exactly what you're up against, and have a very, very good plan for every fight.

    You should max out your XP without doing every last thing, so try to avoid sight-seeing and doing every quest and fighting every fight. (This is something I have trouble with.) Just avoid what you can, unless you are after a key item.
  • jackjackjackjack Member Posts: 3,251
    Dwarven Fighter/Cleric. Come for the lulz, stay for the saves.
  • BlackravenBlackraven Member Posts: 3,486
    @Blucher: yes gnome illusionist/thief is potent. I once ran one through BG 1 without reload, backstabbing the big S to death. In BG2 my game crashed and I had to re-install. Couldn't be bothered playing him again.
    @jackjack: yep! that's the route I'm contenmplating, also because I've never played a dwarf. I think I'll roll a female, much less common
  • mumumomomumumomo Member Posts: 635
    Late BG2 is anyway very easy, with any class since it was not designed for HLA.
    As for best non arcane class for TOB, i would also say a ranger / cleric.
    Thieves are also great thanks to uai (staff of the magi is great) and traps.

    PS : with arcane, sorceror is the best, miles ahead everything else.
  • BlackravenBlackraven Member Posts: 3,486
    Thanks @mumumomo for your input. You're right about late BG2; it's mostly TOB where things can get rough. Why would you pick Cleric/Ranger over Fighter/Cleric?
    Druid spells + Stealth > Weapons grandmastery + dwarven CON/saves?

    Perhaps I'd roll a ranger and then keeper it to a shorty. Not necessarily because of the saves, but rather for roleplaying purposes. A female dwarven or gnomish cleric/ranger sounds pretty cool
  • CorvinoCorvino Member Posts: 2,269
    Cleric/Ranger has the lovely, cheesy bug of being able to cast all cleric and druid spells. You miss out on shorty saves and have slightly slower level progression but gain Ironskins, Insect Plague etc. It's most definitely not intended but it's been confirmed that it's not going to be changed by the Devs.
  • mumumomomumumomo Member Posts: 635
    - Saves are not reliable in no reload : you WILL make a critical failure if you rely on them. Therefore the sorty bonus is null and void.
    - weapons grand mastery is not available to multi. And anyway the damage bonus is neglectable at higher levels (and the APR bonus is useless when you spend your time using GWW).

    As Corvino said, the key point is the druid spells mostly insect plague and iron skin :
    - Insect plague make most mage fight extremely easy. Since mage fights are the real danger of dying, this is a major positive point.
    - Iron skin gives you superb survivability against physical attackers

    Berserker/Cleric dual is another story because berserker rage gives you VERY neat immunities. So it could be debated.
  • jackjackjackjack Member Posts: 3,251
    I wouldn't advise relying on saves, no, but they can save your neck in a pinch.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @Blackraven Multiclass fighters don't get grandmastery.
  • BlackravenBlackraven Member Posts: 3,486
    @jackjack: my current run would have probably ended if I'd been playing one of the taller races. so I agree... one shouldn't consciously rely on saves, but they can make a difference in those cases where you fail to be perfectly prepared for what's coming (which I fear are inevitable for me, I'm no flawless player at all)
    @FinneousPJ: you're right of course.
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