Surviving SCS spellcasters...
bill_zagoudis
Member Posts: 207
So how do you do it?
so far I've found inquisitors dispel to seal the deal and if no inquisitor is available I use what one could call 'gas room tactics'(aka casting spells like cloudkill-often in multiples- and waiting for them to die) and a few other situational cheese tricks with invisibility,backstab,traps,leaving and entering room and the like.
is there any serious alternative before you have your own level 20+ mage?
so far I've found inquisitors dispel to seal the deal and if no inquisitor is available I use what one could call 'gas room tactics'(aka casting spells like cloudkill-often in multiples- and waiting for them to die) and a few other situational cheese tricks with invisibility,backstab,traps,leaving and entering room and the like.
is there any serious alternative before you have your own level 20+ mage?
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later on you will also have your mages ready with ruby ray/khelben's whip and multiple breaches
But the mage is not alone, how do I kill the mage *and* his friends? You can use summons to distract the mage, but I prefer Insect Plague, which is a really good way to keep the mage out of the combat for a lenght of time, so you can kill melee fighters and then take the mage out
If they are in a group you should always focus them down first. Wait for the protections to go up then hit them with Breach>Pierce Magic and go to town. Most mages in the game aren't stacked with contingencies, so once you get their Stoneskin and other protections down they are CHUNKABLE.
Higher level mages: Liches, ToB mages, and boss-type Mages are a lot tougher. They have Time Stop, ADHW, Symbols, and lots of protections spells. You won't be able to mob any of them. You need to start by dispelling and eating some of their spells. Spell Immunity- Abjuration/Conjuration is a good spell to have on hand as it protects from spells like Maze and Imprisonment. Just cast dispels, keep True Sight up, and keep your party healed. Most mages won't do enough damage to kill your party.
Do not bother dispelling things like Globe of Invulnerability or Spell Turning. Just go for the important ones: Stoneskin, Protection from Magical Weapons, Spell Shield, Spell Trap.