Some WeiDU assistance in Kit Creation?
Greener
Member Posts: 430
I'm trying to put this kit in WeiDU could some look this over and see if you notice any gross errors?
Also I'm trying to make this BGEE and BG2EE am I missing anything?
I'm also curious about the ~K_F_H~ the kit is only available to humans and should be under the fighter tab, is this correct?
BACKUP ~Samurai kit/Backup~
AUTHOR ~agr33n3@gmail.com~
BEGIN ~Samurai~
// internal name of the kit
ADD_KIT ~Samurai~
// appended to CLASWEAP.2da
~Samurai 1 1 1 1 1 1 1 1~
// appended column-wise to WEAPPROF.2da
~Samurai 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
// appended to ABCLASRQ.2da
~Samurai 13 0 13 14 13 0~
// appended to ABCLSMOD.2da
~Samurai 0 0 0 0 0 0~
// appended to ABDCDSRQ.2da
~Samurai 0 0 0 0 0 0~
// appended to ABDCSCRQ.2da
~Samurai 0 0 0 0 0 0~
// appended to ALIGNMNT.2da
~Samurai 1 1 1 0 0 0 0 0 0~
// appended to DUALCLAS.2da
~Samurai 0 0 0 0 0 0~
// path to your CLAB-style 2da file
~/Samurai Kit/CLABFI07.2da~
// PC races and classes allowed to use this kit, from KITTABLE.2da
~K_F_H~
// usability flags, added to the end of the KITLIST.2da entry
~0x40000000 2~
// HLA table to use; see LUABBR.2da
~Fi0~
// list of starting equipment for PCs starting in ToB. Appended column-wise to 25STWEAP.2da
~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~
// Lower, mixed, and help kit names and descriptions, added to KITLIST.2da
SAY ~samurai~
SAY ~Samurai~
SAY ~SAMURAI: Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born into a system of allegiance, loyalty, and honor that influences every stage of their lives. A samurai cut loose from this system is no longer a samurai; he is an ordinary fighter, a Ronin with no honor and no standing in society.
Advantages:
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 10-ft must save vs. Paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
~
COPY ~Samurai kit/Spells/Damage.spl~ ~override~
SAY NAME1 ~Damage bonus~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~Gain’s a +1 to all damage rolls every 3 levels~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/fear.spl~ ~override~
SAY NAME1 ~Fear~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~The mere appearance of the samurai can cause fear in all creatures (saving throw vs. breath weapon is allowed~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/fearimun.spl~ ~override~
SAY NAME1 ~Fear Immunity~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~Becomes immune to fear and moral failure~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/greatkai.spl~ ~override~
SAY NAME1 ~Great Kai~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~GREAT KAI: This power draws upon the characters ki, exploding in a ferocious warlike shout. The samurai’s strength score is raised to 18/00 for two rounds and all enemies within 10 feet must save vs. paralyzation or be stunned for one round~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/kai.spl~ ~override~
SAY NAME1 ~Kai~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~The samurai begins to learn the art of focusing his ki. By concentrating on his breathing and using a kiai (loud shout), the samurai increases his strength score to 18/00 for one round~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/offhand.spl~ ~override~
SAY NAME1 ~Off hand THAC0 bonus~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~Gains the ambidextrous ability. This passive ability further increases their skills in dual wielding weapons and grants a +2 bonus to off hand THAC0~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Bams/spcl902B.bam~ ~override~
~Samurai kit/Bams/spcl908B.bam~ ~override~
Also I'm trying to make this BGEE and BG2EE am I missing anything?
I'm also curious about the ~K_F_H~ the kit is only available to humans and should be under the fighter tab, is this correct?
BACKUP ~Samurai kit/Backup~
AUTHOR ~agr33n3@gmail.com~
BEGIN ~Samurai~
// internal name of the kit
ADD_KIT ~Samurai~
// appended to CLASWEAP.2da
~Samurai 1 1 1 1 1 1 1 1~
// appended column-wise to WEAPPROF.2da
~Samurai 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
// appended to ABCLASRQ.2da
~Samurai 13 0 13 14 13 0~
// appended to ABCLSMOD.2da
~Samurai 0 0 0 0 0 0~
// appended to ABDCDSRQ.2da
~Samurai 0 0 0 0 0 0~
// appended to ABDCSCRQ.2da
~Samurai 0 0 0 0 0 0~
// appended to ALIGNMNT.2da
~Samurai 1 1 1 0 0 0 0 0 0~
// appended to DUALCLAS.2da
~Samurai 0 0 0 0 0 0~
// path to your CLAB-style 2da file
~/Samurai Kit/CLABFI07.2da~
// PC races and classes allowed to use this kit, from KITTABLE.2da
~K_F_H~
// usability flags, added to the end of the KITLIST.2da entry
~0x40000000 2~
// HLA table to use; see LUABBR.2da
~Fi0~
// list of starting equipment for PCs starting in ToB. Appended column-wise to 25STWEAP.2da
~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~
// Lower, mixed, and help kit names and descriptions, added to KITLIST.2da
SAY ~samurai~
SAY ~Samurai~
SAY ~SAMURAI: Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born into a system of allegiance, loyalty, and honor that influences every stage of their lives. A samurai cut loose from this system is no longer a samurai; he is an ordinary fighter, a Ronin with no honor and no standing in society.
Advantages:
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 10-ft must save vs. Paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
~
COPY ~Samurai kit/Spells/Damage.spl~ ~override~
SAY NAME1 ~Damage bonus~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~Gain’s a +1 to all damage rolls every 3 levels~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/fear.spl~ ~override~
SAY NAME1 ~Fear~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~The mere appearance of the samurai can cause fear in all creatures (saving throw vs. breath weapon is allowed~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/fearimun.spl~ ~override~
SAY NAME1 ~Fear Immunity~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~Becomes immune to fear and moral failure~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/greatkai.spl~ ~override~
SAY NAME1 ~Great Kai~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~GREAT KAI: This power draws upon the characters ki, exploding in a ferocious warlike shout. The samurai’s strength score is raised to 18/00 for two rounds and all enemies within 10 feet must save vs. paralyzation or be stunned for one round~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/kai.spl~ ~override~
SAY NAME1 ~Kai~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~The samurai begins to learn the art of focusing his ki. By concentrating on his breathing and using a kiai (loud shout), the samurai increases his strength score to 18/00 for one round~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Spells/offhand.spl~ ~override~
SAY NAME1 ~Off hand THAC0 bonus~ // unidentified name for items OR spell name
SAY UNIDENTIFIED_DESC ~Gains the ambidextrous ability. This passive ability further increases their skills in dual wielding weapons and grants a +2 bonus to off hand THAC0~ // unidentified description for items, spell description for spells
COPY ~Samurai kit/Bams/spcl902B.bam~ ~override~
~Samurai kit/Bams/spcl908B.bam~ ~override~
0
Comments
The kit is compiled and installs, but the kit remains un selectable at character creation time?
Some digging suggests this is a result of EE1.2 patch?
and that perhaps this would help, unfortunately I don't know how to use it....
ACTION_IF GAME_IS ~BGEE BG2EE~ THEN BEGIN
INCLUDE ~mymod/ee/cd_ee_kit_appends.tph~
LAUNCH_ACTION_FUNCTION ee_kit_appends STR_VAR class = "FIGHTER" kitname = “Samurai” END
END