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Some WeiDU assistance in Kit Creation?

GreenerGreener Member Posts: 385
edited March 2014 in General Modding
I'm trying to put this kit in WeiDU could some look this over and see if you notice any gross errors?

Also I'm trying to make this BGEE and BG2EE am I missing anything?

I'm also curious about the ~K_F_H~ the kit is only available to humans and should be under the fighter tab, is this correct?

BACKUP ~Samurai kit/Backup~
AUTHOR [email protected]~

BEGIN ~Samurai~

// internal name of the kit
ADD_KIT ~Samurai~

  // appended to CLASWEAP.2da
  ~Samurai                1           1           1           1           1           1           1           1~

  // appended column-wise to WEAPPROF.2da
  ~Samurai 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
     
  // appended to ABCLASRQ.2da
  ~Samurai                13      0       13      14     13     0~

  // appended to ABCLSMOD.2da
  ~Samurai                0       0       0       0       0       0~

  // appended to ABDCDSRQ.2da
  ~Samurai                0       0       0       0       0      0~

  // appended to ABDCSCRQ.2da
  ~Samurai                0       0       0       0       0      0~

  // appended to ALIGNMNT.2da
  ~Samurai                1       1       1       0       0       0       0       0       0~

  // appended to DUALCLAS.2da
  ~Samurai                0       0       0       0       0       0~

  // path to your CLAB-style 2da file
  ~/Samurai Kit/CLABFI07.2da~

  // PC races and classes allowed to use this kit, from KITTABLE.2da
  ~K_F_H~

  // usability flags, added to the end of the KITLIST.2da entry
  ~0x40000000     2~

  // HLA table to use; see LUABBR.2da
  ~Fi0~

  // list of starting equipment for PCs starting in ToB. Appended column-wise to 25STWEAP.2da
  ~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~

  // Lower, mixed, and help kit names and descriptions, added to KITLIST.2da
  SAY ~samurai~
  SAY ~Samurai~
  SAY ~SAMURAI: Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born into a system of allegiance, loyalty, and honor that influences every stage of their lives. A samurai cut loose from this system is no longer a samurai; he is an ordinary fighter, a Ronin with no honor and no standing in society.

Advantages:
- May use Kai ability once per day per level (start at 1st level with one use)

KAI: The samurai increases his strength score to 18/00 for one round

- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day

FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.

- 9th level: May use the Great Kai ability once per day

GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 10-ft must save vs. Paralyzation or be stunned for one round

- 12th level: +2 THAC0 bonus with off hand

Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
~

COPY ~Samurai kit/Spells/Damage.spl~ ~override~
  SAY NAME1 ~Damage bonus~ // unidentified name for items OR spell name
  SAY UNIDENTIFIED_DESC ~Gain’s a +1 to all damage rolls every 3 levels~ // unidentified description for items, spell description for spells

COPY ~Samurai kit/Spells/fear.spl~ ~override~
  SAY NAME1 ~Fear~ // unidentified name for items OR spell name
  SAY UNIDENTIFIED_DESC ~The mere appearance of the samurai can cause fear in all creatures (saving throw vs. breath weapon is allowed~ // unidentified description for items, spell description for spells

COPY ~Samurai kit/Spells/fearimun.spl~ ~override~
  SAY NAME1 ~Fear Immunity~ // unidentified name for items OR spell name
  SAY UNIDENTIFIED_DESC ~Becomes immune to fear and moral failure~ // unidentified description for items, spell description for spells

COPY ~Samurai kit/Spells/greatkai.spl~ ~override~
  SAY NAME1 ~Great Kai~ // unidentified name for items OR spell name
  SAY UNIDENTIFIED_DESC ~GREAT KAI: This power draws upon the characters ki, exploding in a ferocious warlike shout. The samurai’s strength score is raised to 18/00 for two rounds and all enemies within 10 feet must save vs. paralyzation or be stunned for one round~ // unidentified description for items, spell description for spells

COPY ~Samurai kit/Spells/kai.spl~ ~override~
  SAY NAME1 ~Kai~ // unidentified name for items OR spell name
  SAY UNIDENTIFIED_DESC ~The samurai begins to learn the art of focusing his ki. By concentrating on his breathing and using a kiai (loud shout), the samurai increases his strength score to 18/00 for one round~ // unidentified description for items, spell description for spells

COPY ~Samurai kit/Spells/offhand.spl~ ~override~
  SAY NAME1 ~Off hand THAC0 bonus~ // unidentified name for items OR spell name
  SAY UNIDENTIFIED_DESC ~Gains the ambidextrous ability. This passive ability further increases their skills in dual wielding weapons and grants a +2 bonus to off hand THAC0~ // unidentified description for items, spell description for spells

COPY ~Samurai kit/Bams/spcl902B.bam~ ~override~
     ~Samurai kit/Bams/spcl908B.bam~ ~override~

Comments

  • GreenerGreener Member Posts: 385
    edited March 2014
    I'm making progress

    The kit is compiled and installs, but the kit remains un selectable at character creation time?

    Some digging suggests this is a result of EE1.2 patch?

    and that perhaps this would help, unfortunately I don't know how to use it....

    ACTION_IF GAME_IS ~BGEE BG2EE~ THEN BEGIN

    INCLUDE ~mymod/ee/cd_ee_kit_appends.tph~
    LAUNCH_ACTION_FUNCTION ee_kit_appends STR_VAR class = "FIGHTER" kitname = “Samurai” END

    END

    Post edited by Greener on
  • GreenerGreener Member Posts: 385
    SOLVED...Thank you Wisp!

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