Oriental Adventures 1st ed Kensai Kit
Greener
Member Posts: 430
To become better in line with the kensai kit from the PnP Oriental Adventures 1st ed
Advantages:
- Gains a -1 bonus to Speed factor every 4 levels
- May use Kai ability once per day every 4 levels (starts at 1st level with one use)
KAI: All successful attacks within the next 10 seconds deal maximum damage
- Level 2: Gains a +1 bonus to damage rolls
- Level 3: Gains a +1 bonus to Armor Class, +1 bonus to hit
- Level 4: Immune to fear
- Level 5: Gains a +1 to hit and damage rolls
- Level 6: Gains a +1 bonus to Armor Class
- Level 7: Gains a +2 Offhand THAC0
- Level 8: Gains a +1 bonus to Armor Class, +1 to hit and damage rolls
- Level 9: Receives a +1 bonus to all Saving Throws
- Level 10: Gains a +1 bonus to Armor Class, +1 to hit and damage rolls
- Level 11: Gains the Whirlwind Attack ability once per day
WHIRLWIND ATTACK: This ability allows the Kensai to unleash a flurry of super-fast blows. The ability sets one’s number of attacks per round to 10 but’s one’s THAC0 and damage suffer a 4 point penalty. The whirlwind attack lasts for one round
- Level 12: Gains a +1 to hit and damage rolls
Disadvantages:
Race restricted to human
Alignment restricted to lawful
May not wear armour
May not use missile weapons
May not wear gauntlets or bracers
May not use any magic items except for weapons
Advantages:
- Gains a -1 bonus to Speed factor every 4 levels
- May use Kai ability once per day every 4 levels (starts at 1st level with one use)
KAI: All successful attacks within the next 10 seconds deal maximum damage
- Level 2: Gains a +1 bonus to damage rolls
- Level 3: Gains a +1 bonus to Armor Class, +1 bonus to hit
- Level 4: Immune to fear
- Level 5: Gains a +1 to hit and damage rolls
- Level 6: Gains a +1 bonus to Armor Class
- Level 7: Gains a +2 Offhand THAC0
- Level 8: Gains a +1 bonus to Armor Class, +1 to hit and damage rolls
- Level 9: Receives a +1 bonus to all Saving Throws
- Level 10: Gains a +1 bonus to Armor Class, +1 to hit and damage rolls
- Level 11: Gains the Whirlwind Attack ability once per day
WHIRLWIND ATTACK: This ability allows the Kensai to unleash a flurry of super-fast blows. The ability sets one’s number of attacks per round to 10 but’s one’s THAC0 and damage suffer a 4 point penalty. The whirlwind attack lasts for one round
- Level 12: Gains a +1 to hit and damage rolls
Disadvantages:
Race restricted to human
Alignment restricted to lawful
May not wear armour
May not use missile weapons
May not wear gauntlets or bracers
May not use any magic items except for weapons
Post edited by Greener on
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BG2 Version for comparison...
Advantages:
- May use Kai ability once per day every 4 levels (starts at 1st level with one use).
KAI: All successful attacks within the next 10 seconds deal maximum damage.
- Level 1: +2 bonus to Armor Class, -1 bonus to Speed Factor
- Level 3: +1 to hit and damage rolls
- Level 4: -1 bonus to Speed Factor
- Level 6: +1 to hit and damage rolls
- Level 8: -1 bonus to Speed Factor
- Level 9: +1 to hit and damage rolls
- Level 12: +1 to hit and damage rolls
- Level 13: -1 bonus to Speed Factor
- Level 15: +1 to hit and damage rolls
Disadvantages:
- May not wear any armor.
- May not use missile weapons.
- May not wear gauntlets or bracers.