Shank is hard!
Ygramul
Member Posts: 1,060
Well, there I am restarting again with a brand new Sorceror after hours of contemplation. (SCS/no-reload, of course, pondering what would kill me gloriously later: Lavok in the Planar Sphere again perhaps.)
So, Shank...
I cast Blindness at him: he saves - again - again.
I go get some rest and return. Casting Blindness. He goes invisible and poisonweapon-hits me. Dead!
Damn!
And I have been playing BG since it's release in 1999.
*hangs his cape in shame*
So, Shank...
I cast Blindness at him: he saves - again - again.
I go get some rest and return. Casting Blindness. He goes invisible and poisonweapon-hits me. Dead!
Damn!
And I have been playing BG since it's release in 1999.
*hangs his cape in shame*
6
Comments
Also, check out my other thread.
http://forum.baldursgate.com/discussion/30710/has-anyone-ever-been-killed-by-shank/p1
So I would pick one of the protective spells (probably Armor, for its duration) and one of the other two, either Sleep or Blindness. I wouldn't consider Blindness a bad choice.
The advantages of Sleep are its saving throw penalty plus AoE. Blindness has the advantage that it lasts pretty long, and that it can affect higher level enemies (whereas Sleep only works on enemies < level 5 iic).
The saving throw penalty could make Sleep the better pick at level 1, so perhaps you're right in not picking Blindness at character creation.
- re: Sleep -- it's broken. In most of BG it acts as "Mass Paralysis" for unbelievable duration! Spell Tweaks fixes this by waking up anyone who is hit, as it should be. Unfortunately, Spell Tweaks was never ported to EE. (I permit myself one memorization of sleep only on regular mages. Never take it on a Sorceror.)
- *best* lvl 1 spell is Blindness. It's even a bit broken: it's duration should only be a few rounds not several turns. Blindness makes impossible difficult enemies tractable at lvl 1 (Cave Bear; Dread Wolf; Ghast; Silke).
- My preferred sorceror spell order is:
Blindness / Shield -> Magic Missile -> Melf -> Mirror Image / Prot Petrification -> ... (mage-duel spells)
I actually did finish BG once (SCS/no-reload) with such a sorceror...
And congratulations on finishing an SCS no reload!! Vanilla runs I find difficult enough! Although sometimes I feel the greatest challenge is keeping your mental alertness. You get sloppy for one second and it's over.
And it is pretty powerful, admittedly. However, consider the alternatives. non-specialist mage gets ONE casting per day at level 1. Your average fighter can (hp and AC withstanding) hack away at someone with a relatively high chance of damaging them all day long. Individual encounter? Wizard wins. "Dungeon" or campaign? Fighter wins. At least up till level 5 or so. Or that's the theory.
Again, I'm not a power player, but I'd still go Sleep. Besides, don't Sorcerers get the ability to swap out spells? i know they get that in 3E, but I never played a Sorcerer in 2E. Seems only fair if they did.
And there are still kobolds in BG2:EE in several places. orcs as well. I'd bet you continue to get use out of that well into the late game. And what else do you need in level 1. Sleep, armor, Identify, Blindness, Magic Missile. Right?
It's a whole new thread of its own (and it is fun to discuss), but I like:
Blindness, Spook, MM, Shield, Protection from Evil
Edit: When I play sorcerer it is usually solo. Protection from Evil is obviously not that important if you have a cleric along.
As a sorceror (solo no reload) i take
Sleep : not needed if you start with basilisks, by far the best otherwise
Shield. Please do not take armor. Shield is 10 times better. It makes some fights (tarnesh, nimbul) extremely easy.
And with the girdle from the belt fetish ogre, you get -5ac vs missiles (which are the only dangerous physical attackers. Melee can be avoided or outrun easily). With nimbul boots, you become nearly immune to missiles.
Magic missile : great for disrupting mages.
Spook : i almost never use it. Blindness might be a better choice thanks to much better duration
Chromatic orb : useless in bgee. Not great either in bg2 apart from troll killing.
Other half interesting picks include protection from evil and identify (even though money is quite useless)
I think Spook can be useful as well though (good increasing save penalty). Maybe not so much offensively but rather defensively, buying you time to heal, hide etc.
Obviously if your sorecerer is a killer who annihilates everything and everyone that crosses you, you might have little use for Spook. (I've never played a sorcerer, butI keep hearing from many people how powerful they are.)