Wild mage adventures
Ozma
Member Posts: 17
Ahoy people, a while back I asked for advice in choosing spells for a sorcerer build and what spells to pick.
However I decided to restart BG with the Wild mage and boy is it fun :-)
I personally find them much more enjoyable, but I know the sorcerer class has it's merits too.
The main two reasons are: It adds some unpredictable spice to battles and makes things much more interesting, as well being able to swap spells out on the fly ( to prepare for different battles and situations )
With the Sorcerer class its great to be able to fling more spells about then a normal mage bbbuuttt your stuck with said spells, I found it getting abit boring after awhile.
I'm pretty sure I'm going to carry my Wild mage all the way through to BG2 EE and TOB and can't wait!
I'm in this for the long haul now :-D
Peace,
Ozma.
However I decided to restart BG with the Wild mage and boy is it fun :-)
I personally find them much more enjoyable, but I know the sorcerer class has it's merits too.
The main two reasons are: It adds some unpredictable spice to battles and makes things much more interesting, as well being able to swap spells out on the fly ( to prepare for different battles and situations )
With the Sorcerer class its great to be able to fling more spells about then a normal mage bbbuuttt your stuck with said spells, I found it getting abit boring after awhile.
I'm pretty sure I'm going to carry my Wild mage all the way through to BG2 EE and TOB and can't wait!
I'm in this for the long haul now :-D
Peace,
Ozma.
2
Comments
And that's the beauty of this game. Many different options, to each their own
Have fun with your playthough! May you summon many cows upon your unsuspecting opponents.
Edit:There were no survivors.
"So, like, I'm wandering around Candlekeep, minding my own business and such... When this dude called Shank starts being real mean. I flicked a Chromatic Orb his way (well... tried to)... But then a cow fell on my head, and now I'm paralysed from the neck down...
Gorion took Imoen off somewhere... I wonder what happened with that?!"
Wild Mages [theoretical] -- DO. NOT. CAST. IN. PUBLIC. Really,
what are you gonna do if you get a Gate in Beregost, or a
Fireball:self amid Flaming Fist headcourters. Cast only at the enemies
(and do not ever buff the charname with a wild mage!)
This is just with Neera, by the way. I doubt anyone ever finished a
no-reload run with a Wild Mage charname:
Here are the odds:
there are about ~10/100 wild surges that act as "kill the caster" at
low levels (even at high levels, "Petrify:self" will usually kill you,
even if you might survive a fireball to the face then)
If you cast 1000 spells through a no-reload run, you will have about
50 surges and your survival chance throughout the run comes to about
0.5% -- yep, just half a percent, even if you play an otherwise
perfect game.
(0.1 chance of death per surge -> 0.9^50 = 0.0052 chance of surviving 50 surges)
And maybe you didn't know that Contingencies or Sequencers type spells can't trigger Wild surge at cast it means that yes, you can cast Nahal's Reckless Dweomer to cast Chain Contingency with zero percent risk.
Of course i agree that you will need some luck in a no-reload run, but the odds are not as bad as you think.
Good points, but most of that is relevant for SOA and beyond. Wild Mage does get safer and more powerful later theoretically, but it can become a game ender in an otherwise perfectly played no-reload run, especially in BG1.
I remember very frustrated attempts in the old Bioware threads.
(Of course, for BG1 alone it is easily doable, as you can finish the game without casting a single spell with charname and using her as slinger instead.)