Solo Sorc Help, Insane SCS
Greenman019
Member Posts: 206
Hi,
Played and completed BG1 & 2 lots of times, once with EE. Played Conjurer in most (Magic is just too fun) and always on Core rules.
Anyways, first game as Sorcerer, on Insane with SCS mod, I assume it's doable?
Just need some tips really, at Nashkel carnival right now, kinda struggling.
3 spells so far, Orb, M Missile and Shield. I'm trying to avoid spells that'll become useless later on (Sleep, Armour, but really needed shield)
Thanks
Played and completed BG1 & 2 lots of times, once with EE. Played Conjurer in most (Magic is just too fun) and always on Core rules.
Anyways, first game as Sorcerer, on Insane with SCS mod, I assume it's doable?
Just need some tips really, at Nashkel carnival right now, kinda struggling.
3 spells so far, Orb, M Missile and Shield. I'm trying to avoid spells that'll become useless later on (Sleep, Armour, but really needed shield)
Thanks
0
Comments
http://forum.baldursgate.com/discussion/30971/sorcerer-spell-picks-again-no-reload-scs
http://forum.baldursgate.com/discussion/22516/sorcerer-spells-what-to-pick
http://forum.baldursgate.com/discussion/4735/sorcerer-spell-repertoire
And more if you search. I don't know anything about scs, but if you can make it without sleep, kudos to you, but I think it's worth the slot.
Between SCS and Insane, I'd say SCS is the more interesting challenge. I don't think Insane diificulty is that interesting, the only thing it does is make enemies do more damage, they don't act more intelligently.
Your first level spell picks are fine. You might want Protection from Evil, and perhaps Spook as well. Blindness is useful throughout entire BG1 and part of BG2, so you consider that one too.
What kind of advice are you interested in?
- Spell picks? Have a look here to get some inspiration if you wish:
http://forum.baldursgate.com/discussion/30971/sorcerer-spell-picks-again-no-reload-scs#latest
- If you're wondering about the order of doing things, there are certain quests as you probably know as a seasoned player, that give lots of XP without requiring a great effort. The Basilisk area, east of the Temple of Lathander is very easy if you protect yourself against petrification (you needn't pick the spell, you can use scrolls and potions just as well. One of the merchants at the Carnival where you are right now actually sells a green scroll of Prot. from Petr. There are other rewarding quests (Commander Brage, Sirines in the Lighthouse Area if you can protect yourself against their charms etc.)
Hope this helps a bit.
EDIT: @meagloth, you beat me
it might also behoove you to find/buy a pro-from-pet scroll or two and go find out what is causing Branwen to just stand around gathering moss. That is the usual way to boost your level and 'Almost' is justifiable based on where you are. If you don't have more spells after that, I'm at a loss.
General help really, and is sleep worth it? Hoping to find more scrolls (Used both from high hedge)
Will drop difficulty if I really fail, or maybe cheat swap-in sleep to my spell book.
Thanks for those tips raven, I plan on doing some of those before main Quest line.
Seems like its Basilisk time in the meantime.
Is SCS still a good challenge on Core rules by the way?
Keep the tips coming please
Also, spell picks at level 1 are anyway very poor. Therefore i would take sleep. That being said it is unnecessary, especially if you start with the basilisks or use the wand of sleep.
Last, don't really use the picks from http://forum.baldursgate.com/discussion/30971/sorcerer-spell-picks-again-no-reload-scs#latest.
The OP in the thread had some pretty stiff limitations and deliberately avoided some of the strongest spells in the game (animate dead, project image) Furthermore he was not playing solo.
Using that one as a rough guide, more geared towards BG2.
Agree about selection, limited. I know it won't matter too much in BG2, but I'd like to create the best Sorcerer possible with my first insane SCS solo run. Need every advantage.
Raven, will keep that in mind.
:P
My name is a quena (high elvish, Tolkien) word that I made up that means rose/thorn tree (the word for pointy, and flower/tree, as in lothlorien) for a bg playthrough, but I put it down wrong. The word for pointy is maeg, but I misread or somthing and made it meag. But now I've got a buttload of bhaalspawn and a few internet profiles called meagloth, so it's hear to stay.
Isn't the language called Quenya?
http://en.m.wikipedia.org/wiki/Quenya
Maegloth in any case would be in Sindarin :-)
http://www.rialian.com/quenya-english.htm
Back home, so lets see if I have time to continue David's adventures!
Invisibility!!!! Spell or potion or wathever you choose, but you'll definitely need a lot of invisibility!!!!
With a sorcerer core rules or insane it's not very different.
You simply must not be damaged.
Use protection spell.
Level up quickly. Encounters like basilisks or Ankheg are your friend. They are easier then any ambush if you are prepared.
Ankhegs are very easy if you use shield and sleep.
Basilisks are easy with protection from petrification (but with SCS they are tough anyway, so be very careful)
Once you cleared that two areas, you'll be of the right level to survive the whole game.
But be very careful, with SCS there're no easy fights if you aren't well prepared.
Grabbed a few invis scrolls already, very useful.
One last question, when should I use Chromatic orb and when should I use magic missiles? I must confess I've never paid attention to the former in previous playthroughs.
So as a sorcerer I would first use up all my Magic Missiles, which are normally more damaging, and then if you still need to do damage start casting Chromatic Orbs.
Note that from level 10 onward the Chomatic Orb deals acid damage, making this a useful spell for the purpose of troll killing.
As in I can't use up missiles then go into orbs.
My advice would be to just focus on Magic Missile for damage dealing purposes, except when you need to kill off trolls or enemy spellcasters that use Shield (which not only offers an AC boost at lower levels, but also grants immunity to Magic Missiles). You might even pass up on Chromatic Orb, and pick Shield yourself if you consider Chromatic Orb's usefulness too situational.
Anyways, just cleared Nashkel mines. Had all the kobolds chase me, nuked them with wand of fire (can't remember where I got it, glad I did), lack AoE atm.
Had done Basilisks beforehand. Great boost.
In quenya my name is maikalótë which is cool to. Well, despite feeling pretty dumb, (don't worry, not that dumb, I can make all of you go away with a button, bless the internet) I'm glad I have that cleared up.
@Greenman019, good job!
Did you clear out the amazons after you get out? They have some nasty tricks but with the scroll of web from the chest and just a tiny little bit of metagaming the are defeatable.
How do you suggest dealing with traps by the way? Thinking of skipping Durlag's all together.
Edit: you can get one from a dwarf/gnome in the Glibberings Wilderness area (at the very south), he'll initiate dialog and offer the scroll, accept it and identify it before using it, I'm not very sure.
And although it isn't strictly by the rules of 'Solo', could you 'hire' on some help just for that quest?
Anyways, level 5 and I'm at Tazoks tent. So bad at this, no good AoE to burst them down in time. Need more XP methinks.
Also as a side note. there's a trap in Spellhold that, when triggered by a summonable, WILL kill the summoner. I'm not sure why they do this and i'm pretty sure it is only in that one location, but just watch out. You can get around the trap though.
In any event, any no-reloads that attempt to use a summonable in that situation will end rather poorly in my estimation.