Inspired by orginal playthrough-ideas by @Lemernis
("Let the Fates decide") and @SionIV
("Trilogy no-reload 'bad' NPC run"), and convinced that solo'ing is actually easier than playing full parties, I've been thinking of possibly interesting and challenging playthroughs.
Ideas I've come up with so far include Shorties only, Elves only, and Thieves only. Especially the latter sounds really interesting. It would include ideally only pure thieves or fighter/thieves. In BG1 it's easy to form such a band of thieves. A party would consist of Charname (CN male Swashy), Imoen (Adventurer kit from Song&Silence mod), Safana (Bounty Hunter maybe?), Alora (Burglar kit from Song&Silence mod), Skie (maybe a plain Thief), and Coran or perhaps Tiax (CLeric/Thief) since I've got a BG2 mod for him. This sounds like a merry band!
In BG2 it would be difficult to play a similar band of affable scoundrels for a lack of thieves, so I'd probably accept Jan into the group (also because he's quite roguish) and play with mods. A party could include Charname, Tiax (mod Cleric/Thief), Jan Jansen (Illusionist/Thief, Imoen (Adventurer no dual), Yoshimo (Bounty Hunter) to be replaced with Dace Linton (mod Bounty Huntress), Alora (Burglar, mod). Hexxat in BG2EE wouldn't allow me to play the NPC mods I fear.
What I just came up with was to run a group of specialist mages who may only scribe and cast spells from their own schools.
In BG1 there are many specialists. My party would consist of:
- Xzar: Necromancer,
- Xan: Enchanter,
- Edwin: Conjurer,
- Dynaheir: Invoker,
- Quayle: Cleric/Illusionist,
- Charname: CN Female Elven or Gnomish Transmuter.
In BG2 I'd have to edit some of the NPCs. For BG2/TOB my proposed party would consist of:
- Edwin: Conjurer,
- Imoen: edited into Thief-> Invoker, she casts a Magic Missile at Irenicus, and I somehow feel this school fits her best (along maybe with Illusionism, but I'd already have Quayle/Jan for that school); what I don't like is taking her along in BG2 if I don't use her in BG1. One option wuld be to dual her into an Invoker in BG1 after she's met Dynaheir, e.g. level 4. Or I could use Nalia Thief 4 -> Invoker.
- Aerie: Cleric/Abjurer (seems to fit her due to the high WIS requirement and with the Cleric's protector role),
- Xan: Enchanter (mod),
- Jan: Illusionist/Thief,
- Charname: CN Female Elven/Gnomish Transmuter.
I'm really enthusiastic about this specialist mages playthrough. I think it would teach me how to make optimal use of arcane spells.
As to my choice for a Transmuter, well I had only two options open: Transmuter or Diviner. All the other schools are already taken... Transmutation is generally considered to be one of the worst schools, but that's based on their opposition school, Abjuration, which is quite powerful. But things are different if every school but your own school is an "opposition school". Besides the other remaining school is Divination, which would allow me to do nothing but cast Identify, Detect Evil, Detect Invisibility (which is actually a good spell), and at later levels True Sight (a fine spell).
Any thoughts/tips/views are welcome. I'm especially curious as to how viable you consider this on SCS no-reload. Would it be recommendable if I made my charname a Fighter/Transmuter? To have at least some fighting power in my party? Do you agree with my specialist school picks for Imoen/Nalia/Aerie? Any tactical advice?