First success against Doomsayer and I want more details about where the damage came from.
Eadwyn_G8keeper
Member Posts: 541
My Lvl4 Mages [Imoen and F/M Charname] Webbed him and Wand of Fired him once to begin. Followed by 5 Magic Missiles plus some sort of Magic Arrows and Darts of Wounding.
Jaheira was equipped with +1Sling and +1Bullets.
Kivan and Ajantis [Comp.Longbow+1&Shortbow+1] were firing Magic Arrows of some sort. I was not exactly sure where they came from except that I was trying not to use the Arrows of Biting. Some at least were Flame Arrows.
Branwen cast Animate Dead which served a vital screening function when Doomsayer finally saved against Web. She also was slinging +1Bullets.
Ajantis finally engaged him with Varscona and was healed twice by Branwen before battle ended.
Later I checked the awesome stats for Doomsayer and saw all those resistances. So I am not sure what tactics actually did the job. Perhaps it was just that the Web spell really held up well.
Any thoughts on what has worked well for you in full party playthroughs???
Jaheira was equipped with +1Sling and +1Bullets.
Kivan and Ajantis [Comp.Longbow+1&Shortbow+1] were firing Magic Arrows of some sort. I was not exactly sure where they came from except that I was trying not to use the Arrows of Biting. Some at least were Flame Arrows.
Branwen cast Animate Dead which served a vital screening function when Doomsayer finally saved against Web. She also was slinging +1Bullets.
Ajantis finally engaged him with Varscona and was healed twice by Branwen before battle ended.
Later I checked the awesome stats for Doomsayer and saw all those resistances. So I am not sure what tactics actually did the job. Perhaps it was just that the Web spell really held up well.
Any thoughts on what has worked well for you in full party playthroughs???
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Basically, just RUNNING!
Edit: worth mentioning that it takes lots of times, but this way you can do it with a level one PC in a solo run.
With a solo druid I distracted it with summons and then I think I killed him by using a number charges from a wand of the heavens (from Ulgoth's Beard). So I imagine in a party it would be something similar.
Edit: Turns out its 125 resistance to electricity.
If I'm remembering this right, though, the frost wand is particularly nice to use also because those creatures don't have any loot drops.
I remember in old bg a player dispelling them so their flaming swords are dispelled and they attack unarmed:walk şn the park! I think this might have been fixed by the EE.
@Lemernis : ~Wand of Frost, eh?? Nice item indeed then to be so casually bestowed. I tried it out on Mustard Jellies earlier--nada!! Wonder how many charges it has remaining when found?
Would have been more interesting if WoF could have been associated with perhaps a sort of homage-paying first visit to Ulcaster. Or at least something more appropriate in a narrative sense for a Mage.
As it stands it fits nicely into power-game themes such as winning in the fewest number of game hours, etc with almost zero RP value. Yada-yada-yada!! (lololol)
Or how about freeing Tamah and demanding a reward. Good players would cringe at the Rep loss and be disinclined to even explore the house when it turns out to be half-submerged. And yet for some reason they explore it carefully. Anyhow - another nice story element in Cap 1-3 that was not exploited fully.
Perhaps something adding depth to the extraordinary context of Minsc-Edwin-Dynaheir and the
Gnolls. I still don't have a clue why Edwin was involved in the matter at all???
In the earlier battle, even though the bullets/arrows scored little or no Dmg, they effectively stopped Doomsayer in his tracks long enough for Web to resolve. This time Doomsayer advanced enough to outrun Web. Animate Dead barely managed to corral him after a near-deadly attack on Imoen so that Ajantis [Varscona] and Kivan [Halberd+1] could safely melee with Magic Missiles and Wand of Frost from Imoen and Charname.
Next playthrough I plan to do half of Basilisk map before Sirines and Excavation so that Branwen will hit Level 5 and have Dispel Magic available. Much simpler... That will also allow 2 forward attackers Protected from Petr. when dealing with Greater Basilisks instead of doing them one-at-a-time just in case some random monsters caused delays.