Difficulty and Challenge
chickenhed
Member Posts: 208
Hello everyone,
I wanted to get some feedback on this. I see a lot of people say that they only play on core rules because it is the same as its pnp dnd counterpart. This always bothered me because a video game cannot mirror pnp simply because your opponents are AI versus a human DM. With a DM, the core rules make sense. The challenge would likely be greater as you have to pit your character's actions against the mind of the DM.
So my questions is this, is core rules enough of a challenge for those that are very comfortable with Baldur's Gate game mechanics? If not, in what ways do you increase your challenge of the game? (or do you bother?)
For me, I like to use as few mods as possible, so I do not use scs. I instead increase the difficulty to hard and sometimes insane. While it does not "fix" the AI like scs does, it makes it so that if you screw up something, you WILL pay the price. That is exactly how I like to play most games in general.
I was always surprised that it seemed like most people seem to have quite the aversion to upping the difficulty from core in this game.
Thoughts?
Edit: Nightmare - Insane.
I wanted to get some feedback on this. I see a lot of people say that they only play on core rules because it is the same as its pnp dnd counterpart. This always bothered me because a video game cannot mirror pnp simply because your opponents are AI versus a human DM. With a DM, the core rules make sense. The challenge would likely be greater as you have to pit your character's actions against the mind of the DM.
So my questions is this, is core rules enough of a challenge for those that are very comfortable with Baldur's Gate game mechanics? If not, in what ways do you increase your challenge of the game? (or do you bother?)
For me, I like to use as few mods as possible, so I do not use scs. I instead increase the difficulty to hard and sometimes insane. While it does not "fix" the AI like scs does, it makes it so that if you screw up something, you WILL pay the price. That is exactly how I like to play most games in general.
I was always surprised that it seemed like most people seem to have quite the aversion to upping the difficulty from core in this game.
Thoughts?
Edit: Nightmare - Insane.
Post edited by chickenhed on
0
Comments
Best gaming experience there ever was.
Simply upping difficulty is a very lazy method for a challenge, I think. If it also spawned more monsters and/or let them use better tactics, it would have been cool, but as it is, it just increases the damage you take=an experienced player will know how not to take damage at all!
...which is the reason I always play with SCS installed
BGEE looks great, btw. Here's an example of a screenshot:
View full size
Lol, oh well. Whatever. I probably haven't played original BG1 or BG2 in about ten years. Starting about ten years ago I played BGT and then took a hiatus from the game, and then came back to it in BGEE.
This would explain your best of both worlds experience, which I share btw.
EDIT:
yep, just checked, see http://forum.baldursgate.com/discussion/comment/19275#Comment_19275
insane is just lazy difficulty scaling
but modding a game to be harder just defeats the point for me.
Speaking of which and to derail my own topic further, the biggest issue I had with modded BG1 is spells. BG2 has many divine and arcane spells that would be available to my characters in BG1 that my opponents do NOT have access to. Does BG1EE solve this? Either by limiting the spells to what BG1 had OR by giving the AI opponents access to BG2 spells?