How much cheese can you tolerate?
TheArtisan
Member Posts: 3,277
Cheeeeeeeeese.
Anyways title and poll.
Examples of the different degrees of cheese.
1. I use cheese whenever possible - Abuse the engine whenever possible. Fake talk, metagaming, offscreen nuking, etc. If you can do it and it makes your life easier, do it.
2. I only use cheese when I can RP justify it - Only using cheese when it makes sense, regardless of how 'cheesy' it is. Examples: using the Shield of Balduran, Web stacking, trap stacking.
3. I only use cheese under desperation and otherwise avoid it - Basically, you fight a boss about 20 times, can't do it, get frustrated, then resort to cheese just so you can progress before you break your keyboard. Otherwise you play fair.
4. I never use cheese under any circumstances - Self-explanatory.
I'm a 2 personally.
Anyways title and poll.
Examples of the different degrees of cheese.
1. I use cheese whenever possible - Abuse the engine whenever possible. Fake talk, metagaming, offscreen nuking, etc. If you can do it and it makes your life easier, do it.
2. I only use cheese when I can RP justify it - Only using cheese when it makes sense, regardless of how 'cheesy' it is. Examples: using the Shield of Balduran, Web stacking, trap stacking.
3. I only use cheese under desperation and otherwise avoid it - Basically, you fight a boss about 20 times, can't do it, get frustrated, then resort to cheese just so you can progress before you break your keyboard. Otherwise you play fair.
4. I never use cheese under any circumstances - Self-explanatory.
I'm a 2 personally.
- How much cheese can you tolerate?86 votes
- I use cheese whenever possible12.79%
- I only use cheese when I can RP justify it39.53%
- I only use cheese under desperation and otherwise avoid it26.74%
- I never use cheese under any circumstances  9.30%
- Any other criteria I forgot11.63%
3
Comments
But the 'I cheese until the game crashes option is missing!
Basically, I want to play as smart as I can justify.
Do I place lots of traps right in front of a still neutral dragon? No, never. But I might set a number of traps out of its sight, not enough to kill the beast and not for the purpose of killing it, but as a safety net in case my party needs to escape and gets chased by the dragon.
Do I use the Shield of Balduran? Well if the Item Randomizer lets me find it, I can't see why not. (My parties never depend on it though.)
Give me a balanced game where I have a fair chance to beat no-reload if I play really really well.
As long as it is not the engine, the commands, the cheats, and the editorz. Everything you can achieve by simply exploiting and abusing the game itself, exclusively, is my thing. I hate cheating and trainers with a passion.
From your poll, you consider some effective tactics (like web stacking) to be cheesy but you don't consider reloading the same battle 20 times to be.
For me :
- reloading (especially hoping to get lucky, without changing your tactic) is the ultimate cheese
- apart from that :
not intended/game breaking (summoning 10 planetars using project image) : Cheesy. I don't do
not intended/not game breaking (equipping items in the right order to stack MR, putting traps in front of a neutral dragon) : cheesy I may or not do it, depending on the exploit
intended/game breaking/realistic (time stop/improved alacrity, time stop/shapeshift, setting traps before final seal in WK) : Not cheesy. I do
intended/game breaking/non realistic (abusing potions of master thievery to get infinite money from the start of the game with your level 1 thief) : I don't do
Felt guilty afterwards! Never playing like that again.
Personally, I don't feel bad about using tactics like the latter. I, however, do my best to refrain from unrealistic, exploitative tactics like barring doorways with invisible party members, stacking traps over the course of several rests and the like. A lot also depends on the relative difficulty of the enemy I'm facing. As a rule of thumb, the stronger the enemy in comparison to my party, the less bad I feel about cheap tactics. For instance, I wouldn't feel bad for straying into the dairy section at the Final Seal with a party of level 10 characters in Chapter 2, but if I got there during ToB, I'd try to use more presentable/honorable strategies.
In the end, it all boils down to keeping the game challenging without making it excessively frustrating.
So some people call them cheesy. For me, this is not cheese, this is playing properly.
1 example : the davaevorn fight.
Davaevorn + his 2 battle horrors can be a very dangerous opponent : his fireball and lightning bolt can be very painful and the battle horrors hit hard.
Tactic 1 :
rush in, try to use your spells and abilities as best as you can an pray you don't get unlucky
Tactic 2:
Park your group save 1 mage or bard
drink 1 potion of magic blocking (immunity to level 5 and below spells for 5 rounds).
Kill the horrors using a wand. If necessary drink of second potion of magic blocking.
Davaevorn now has no more spells and will fall easily.
Is it cheesy? Certainly not IMO and yet, it makes a normally challenging fight extremely easy.
I also use cheese on occasion when I'm annoyed with little things in the game. Like when I am trying to catch some zzzzzs and some stupid kobold feels the need to jump my level 9 party of badasses. Rather than take the time to manage the stupid fight I just ctrl-y the annoying kobolds.
Funny part is: I HATE being awoken prematurely in real life too! I am also the lightest sleeper ever, which may be a good thing if I was traveling the Sword Coast but in real life is really annoying when my blinds aren't welded shut.
There was this NWN Persistent world that I used to play on. They implemented this thing where it was "illegal" for a wizard to have protections up in town. Then they added a script that, when you went into town, they got forcibly stripped off of you. WTF?? They weren't removing fighters' armor and weapons.
Wizards, by virtue of their physical weakness, are inherently paranoid about getting three feet of steel thrust through their chest. So they protect. And what's wrong with that? And it doesn't just apply to stone skin and the like, but other protections as well. Or is it just me?
Casting PFMW before you see an ennemy would make no sense at all since the duration is so short.
Some for any kind of buff with a duration in rounds.
I agree with you however that long term buffs (hours or even several turns) would probably be cast by mages immediately and should be on all the time
The more I think about it, the fewer reasons I can find to rp-justify barging in on a battle unprepared. Unless it is an ambush. And even then, I think it'd be fair to assume that any adventurer that has lived past level 1 would have developed a kind of sixth sense for upcoming danger.
"tanking a beholder without cheese" -> http://forum.baldursgate.com/discussion/25121/tanking-a-beholder-without-cheese/p1
One of the most insightful comments I've seen on these forums was said on that thread.
Let me quote the poster who wrote those insightful words: Indeed. If beholder tactics are cheesy, why should I player hold back intentionally?