No Fighter Challenge!
jio
Member Posts: 2
Though this would be quite an interesting experience. Not super hardcore, but certainly would alter most ppl's play style.
Rules:
No fighters allow in party (not even multi/dual classes)
No ranger, paladins, or even monks.
That's it!
This removes a good chunk of our "go-to" npcs in the game, and party composition becomes much trickier.
I'd probably start by slapping armors on a bard and/or priest to serve as tanks, while the rest sling/dart/bow on. At higher level fights will most likely be spell-focused battles! How fun is that?
This challenge can potentially apply to both BG1 & 2, though I cam up with this with BGEE in mind.
Have fun and feedback appreciated!
Rules:
No fighters allow in party (not even multi/dual classes)
No ranger, paladins, or even monks.
That's it!
This removes a good chunk of our "go-to" npcs in the game, and party composition becomes much trickier.
I'd probably start by slapping armors on a bard and/or priest to serve as tanks, while the rest sling/dart/bow on. At higher level fights will most likely be spell-focused battles! How fun is that?
This challenge can potentially apply to both BG1 & 2, though I cam up with this with BGEE in mind.
Have fun and feedback appreciated!
0
Comments
I think No Warrior can indeed be quite a challenge in BG1, especially if you play in a full party of 6 and don't metagame yourself to easy XP. In BG2 the challenge would be a 'No Arcane Magic' run I think. So to have a fun challenge for the entire trilogy, running with only thieves and/or priests could be an idea.
But beat BG2 + SCS with no arcane caster/thief with UAI, it is real and very difficult challange.
re: BG2 (SCS/Ascension) without arcane magic, to me that still sounds like the ultimate challenge.
Your BGT party makes sense if you have Fighter/Thief charname. I wouldn't mind having a thief multi with UAI, but (s)he wouldn't be allowed to read arcane scrolls (except the green ones).
For my WS I'd have Keldorn and Jaheira for their dispel and disrupt (Insect Plague and Creeping Doom) abilities. I'd allow myself to edit Valygar into a Fighter/Thief (because I'd like to have him in the party for RP purposes and because all the other thieves except Yoshi are part mages). For the remaining spots I'd decide between Minsc and Korgan (for the berserk abilities, Korgan being superior but evil) and between Anomen (good against undead) and Cernd (more Insect Plagues and Creeping Dooms).