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If you can choose one spell per level to cast each day as a special ability...

This is just for fun, and also for me to note when I make items that have the ability "cast X spell Y times a day".

Chosen of Mystra, like Elminster and the Simbul, can cast one spell from each level each day as a special ability. If you are to choose similarly, what spells would you choose? For me, as a mage, I would choose these:

L1: Protection from Evil
L2: Mirror Image
L3: Dispel Magic
L4: Stoneskin
L5: Spell Immunity
L6: True Sight
L7: Limited Wish
L8: Simulacrum
L9: Wish

Comments

  • BlackravenBlackraven Member Posts: 3,486
    Lol, this is basically asking people 'what are the best spells at each level?'
    I think answers would depend on what kind of (specialist) wizard class (single/dual/multi) one would play.
    I'm giving you a list with a few other spells than the ones you picked:

    L1: Protection from Evil
    L2: Web
    L3: Haste
    L4: Stoneskin
    L5: Spell Immunity
    L6: True Sight
    L7: Mordenkainen's Sword
    L8: Abi Dalzim's Horrid Wilting
    L9: Time Stop
  • jacobtanjacobtan Member Posts: 655

    Lol, this is basically asking people 'what are the best spells at each level?'
    I think answers would depend on what kind of (specialist) wizard class (single/dual/multi) one would play.
    I'm giving you a list with a few other spells than the ones you picked:

    L1: Protection from Evil
    L2: Web
    L3: Haste
    L4: Stoneskin
    L5: Spell Immunity
    L6: True Sight
    L7: Mordenkainen's Sword
    L8: Abi Dalzim's Horrid Wilting
    L9: Time Stop

    No it's a bit different my friend. This is only one-casting per day. As good as spells like ADHW are, they are best used in multiples.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited April 2014
    Magic Missile
    Web
    Skull Trap
    Greater Malison
    Spell Immunity
    Protection from Magical Weapons
    Project Image
    Incendiary Cloud
    Wish

    When talking about items, you *have* to make them make sense, don't make them OP (that ring that gives Mirror Image x3 in Rasaad's and other stuff from Rasaad's quest is too OP for my likings, it does not feels like BG2's item abilities) and watch out because there are many different uses for each spell. Sunray is overrated for me when battling Liches/Demiliches, it's just another crap, better to use Incendiary Cloud against Liches, Sunray is better against a group of Vampires.
    EDIT: also have in mind that there are a lot of items that can cast spells once per day, don't make them alike to them, nor too OP, like the Ring of the Gaxx or like Rasaad's stuff.
  • jacobtanjacobtan Member Posts: 655
    Yes, I'm looking at one casting a day. Should be relevant (not necessarily powerful) but not overpowered. Usually, if I do make a very powerful item, I'll also add a side effect, like negative regeneration at AotU or Gaxx rate, self-damage when hitting enemies, etc
  • mumumomomumumomo Member Posts: 635
    The shapeshifter kit :
    Level 4 polymorph self
    level 9 shapechange
  • BlackravenBlackraven Member Posts: 3,486
    @jacobtan, ok point taken. Still I'd stick with my emergency ADHW at level 8 :)
    I would however pick PfMW instead of True Sight, like @CrevsDaak did. I'd be interested to see what kind of items you come up with!
  • CrevsDaakCrevsDaak Member Posts: 7,155
    jacobtan said:

    like negative regeneration at AotU or Gaxx rate, self-damage when hitting enemies, etc

    I think that negative regeneration is impossible because of engine limitations, you'll better add a Poison effect and make it infinite AND to deal Magic damage (if it an be changed), not sure anyway. Also, I'd make it a once a round rate, maybe 3 damage once a round, if not it will be very complicated to cast spells, but of course that that would be other downside :D

    Self damage when hitting enemies is complicated to code unless you are applying it to a weapon, if so, it's very easy to apply it to a weapon (look at Backbitter+3 for an example).
  • jacobtanjacobtan Member Posts: 655
    edited April 2014
    Actually, based on my experience, negative regeneration is possible. The parameter needs to be set as "regenerate -1HP per X seconds" and it will deduct -1HP every X seconds i.e. negative regeneration.

    I'm using AD&D 2nd Ed DMG (Intelligent Weapons) as a reference. I have the following:

    Long Sword +5

    Base Damage: 1d8+5
    Speed Factor: 0

    Special Powers
    - Dimension Door once/day (based on Teleport ability in PnP)
    - 5% chance to Disintegrate target, subject to target's magic resistance and saving throw

    Rationale of its powers is to create something that is reasonably powerful but with a drawback (Disintegrate is cool... but you lose the loot!). If I add another power, I'll throw in the negative regeneration.
  • elminsterelminster Member, Developer Posts: 16,317
    L1: Sleep
    L2: Glitterdust
    L3: Dispel Magic
    L4: Stoneskin
    L5: Breach
    L6: Death Spell
    L7: Summon Hakeashar
    L8: Power Word, Blind
    L9: Time Stop
  • elminsterelminster Member, Developer Posts: 16,317
    CrevsDaak said:

    that ring that gives Mirror Image x3 in Rasaad's and other stuff from Rasaad's quest is too OP for my liking

    In the pre-release beta it gave I think 3 simulacrums that lasted 2 rounds (maybe 4 rounds I can't remember). Either way its pretty mild now in comparison :D
  • uglyducklynnuglyducklynn Member Posts: 61
    L1-Shocking Grasp
    L2-Strength
    L3-Melf's Minute Meteors
    L4-Improved Invisibility
    L5-Spell Immunity
    L6-Spell Deflection
    L7-Project Image
    L8-Power Word, Blind
    L9-Shapechange
    L10-Improved Alacrity

  • drumcoolerdrumcooler Member Posts: 239
    edited April 2014
    Give me two additional time stop and i will renounce to other eight special ability :D
    Post edited by drumcooler on
  • DurenasDurenas Member Posts: 508
    I'm going to mix it up and say what I would want in real life.
    1. Find Familiar
    2. Strength
    3. Protection From Normal Missiles
    4. Stoneskin
    5. Protection From Normal Weapons
    6. Improved Haste
    7. Mass Invisibility
    8. Protection From Energy
    9. Shapechange
    10. Summon Planetar
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