yet another roleplaying question for my current game: what now to do with Eldoth!
Lemernis
Member, Moderator Posts: 4,318
I want to thank folks for their helpful and insightful input on my Let the Fates Decide game in some recent posts about it. I'm chronicling the game in a Challenges and Playthroughs thread to demonstrate the gaming method, but I'm also periodically seeking feedback on some things here in General, since to be realistic that's where the most feedback will be available. :-) The method is concisely described here, by the way. In a nutshell, I combine roleplaying, the element of chance via card flips and die rolls for what characters might sometimes do, and EE Keeper to make more things seem possible and unpredictable in the game.
I'm playing it minimal reload (only upon PC death or technical glitch).
In this game I have roleplayed that Eldoth has accepted that it's actually best for the party not to attempt his quest to blackmail Skie's father. Coran did speak with Skie, but she fled in a panic. I couldn't have added her to the party anyway, since that would have required dropping someone else. And from a RP vantage the party would not have done that. They did have room for Eldoth, however, and regard him as an asset. So I used some RP rationalizations to add just him, assuming that the party interacting with Skie and her fleeing would satisfy Eldoth's quest script.
I just had Eldoth and Coran embark on a nightlong burglary and pickpocketing spree. However, upon return to the Low Lantern I've reach a point where apparently the quest timer has triggered that Eldoth wishes to leave because his quest hasn't been completed. (Note: The party's rep is only 13, so he isn't leaving because they're too popular.) Just after resting the party Eldoth leaves.
Failing to anticipate this, I have been journaling in the playthrough thread Eldoth's recounting of his and Coran's exploits the night before on the following morning, at breakfast at Jopalin's tavern-inn. Interestingly enough, in the roleplay I very nearly had Eldoth charm Coran with the nymph cloak to take all the items that they have stolen that night and leave the party anyway! That is probably what he would really do, actually. But I'm having a lot of fun with him in the party, so I RPed that he opts not to betray the party (not yet, at least), and will stay for now.
And of course now the game engine has him leave anyway.
Now, since I'm working outside of the box anyway, I wonder what's a satisfying way to handle this...
These are the options that I can envision:
1) Eldoth surreptitiously leaves according to the scripting, taking with him the items that he happens to be carrying at the time. I.e., that's the way the cookie crumbles.
2) Since Eldoth is going to leave anyway, I fudge the no-reload rule a bit by backtracking to the point before retiring for the evening and have him Charm Coran, take everything, and abscond.
3) Eldoth leaves according to the scripting but I CLUA him back in, and RP that he insists that the party carry out his blackmail scheme; which they will not, but then he doesn't leave with the a big portion of the loot they just gathered (only as much of it as the party feels he deserves).
4) Eldoth leaves according to the scripting but I CLUA him back in and simply hope for the best that he doesn't abruptly leave again at some point.
5) Via EE Kepper I change the quest variable for him in a save just prior to him leaving so that he will stay.
What do you all recommend? (Sorry that it's a lot to digest, lol.)
I'm playing it minimal reload (only upon PC death or technical glitch).
In this game I have roleplayed that Eldoth has accepted that it's actually best for the party not to attempt his quest to blackmail Skie's father. Coran did speak with Skie, but she fled in a panic. I couldn't have added her to the party anyway, since that would have required dropping someone else. And from a RP vantage the party would not have done that. They did have room for Eldoth, however, and regard him as an asset. So I used some RP rationalizations to add just him, assuming that the party interacting with Skie and her fleeing would satisfy Eldoth's quest script.
I just had Eldoth and Coran embark on a nightlong burglary and pickpocketing spree. However, upon return to the Low Lantern I've reach a point where apparently the quest timer has triggered that Eldoth wishes to leave because his quest hasn't been completed. (Note: The party's rep is only 13, so he isn't leaving because they're too popular.) Just after resting the party Eldoth leaves.
Failing to anticipate this, I have been journaling in the playthrough thread Eldoth's recounting of his and Coran's exploits the night before on the following morning, at breakfast at Jopalin's tavern-inn. Interestingly enough, in the roleplay I very nearly had Eldoth charm Coran with the nymph cloak to take all the items that they have stolen that night and leave the party anyway! That is probably what he would really do, actually. But I'm having a lot of fun with him in the party, so I RPed that he opts not to betray the party (not yet, at least), and will stay for now.
And of course now the game engine has him leave anyway.
Now, since I'm working outside of the box anyway, I wonder what's a satisfying way to handle this...
These are the options that I can envision:
1) Eldoth surreptitiously leaves according to the scripting, taking with him the items that he happens to be carrying at the time. I.e., that's the way the cookie crumbles.
2) Since Eldoth is going to leave anyway, I fudge the no-reload rule a bit by backtracking to the point before retiring for the evening and have him Charm Coran, take everything, and abscond.
3) Eldoth leaves according to the scripting but I CLUA him back in, and RP that he insists that the party carry out his blackmail scheme; which they will not, but then he doesn't leave with the a big portion of the loot they just gathered (only as much of it as the party feels he deserves).
4) Eldoth leaves according to the scripting but I CLUA him back in and simply hope for the best that he doesn't abruptly leave again at some point.
5) Via EE Kepper I change the quest variable for him in a save just prior to him leaving so that he will stay.
What do you all recommend? (Sorry that it's a lot to digest, lol.)
Post edited by Lemernis on
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Comments
Based on how Eldoth is portrayed, Option 2 is more likely to occur. He is a scoundrel and a parasite, and will behave accordingly by sucking all the resources he can lay his hands on.
If in your RP he's a little more rash, a little less devious, then possibly Option 1, since he leaves in a huff without thinking how he could have leeched more from the party before leaving.
The rest of the options... are unlikely, unless he grew a conscience while he's with your party, but this will mean he's acting out of alignment and character... will have to come up with a good RP explanation.
1. If he's leaving, he won't be coming back, so he doesn't need to care anyway
2. Parasites need not care for their host... if their host dies, they just find another
3. Based on Eldoth's background, he's appears willing to burn bridges for self-advancement. No reason why PC would have any better treatment, especially given that the Iron Throne is after PC's blood. Eldoth is even a potential candidate for betrayal of PC's movements to Iron Throne.
Just came to mind one group of adventurers - Arilyn Moonblade, Danilo Thann with their evil elf associate, Elaith Craulnober. But Elaith has some seeds of good in him still (he was self-sacrificial for his daughter), so I guess if Eldoth has some redeeming factor in him (you gotta RP that ), it's not impossible to RP Eldoth somewhat like Elaith, to have some attachment to a party for whatever purpose he has in mind, but not being all THAT evil LOL
lightning wand
wand of paralyzation
scroll of protection from fire
Knock spell
Blindness spell
Blur spell
Invisibility spell
Mirror Image spell
several moderately valuable minor gems
around 600 in gold
unidentified club (night club +2)
four unidentified protection scrolls (magic, poison, two of them cursed)
unidentified bracers (gauntlets of weapons skill)
unidentified ring (cursed)
unidentified tome (tome of clear thought)
unidentified enchanted cloak (cloak of balduran)
By the time all those things are identified, that's actually a huge haul, especially with the Cloak of Balduran.
Sorry if I haven't had the time to catch up on the entire thread... but by this time, has the struggle with Iron Throne turned ugly? Has Eldoth's views on the party's struggle with Sarevok been described? As Neutral Evil, if he feels the path ahead is going to get worse, he may pull out early... again leading us to Option 2/1
If Eldoth is NE, a parasite, and is only in for the money, eventually all his relationships will be expendable if the going gets rough. This will cancel the effects of his growing fondness for Coran or any other party members.
What I'm unsure of is... given his character and personality, what is his breaking point? The point where he leaves the party out of accumulated frustration, mismatched goals and increased self-preservation instincts, and when is it going to be?
If you feel there is no breaking point, then the implication is that Eldoth can be kept in this party indefinitely, from a RP perspective. Then Option 5 is the way to go.
If there is a breaking point, this issue about him leaving the party will resurface repeatedly until endgame ^_^
It looks like from Dudleyville that the blackmail scheme nets 8000 gp (and from a RP vantage, eventually also the onus that the Flaming Fist would come after him). Not that Eldoth knows how much gold he can actually get from his blackmail scheme, nor the value of the unidentified items that he and Coran stole... but when Eldoth uses Friends while wearing the nymph cloak it will turn out that he can get the same amount for the Cloak of Balduran alone.
How well Eldoth speculates he might make out from either scenario is very hard to say, though, granted.
For the party, he has no control, and he is frustrated by the party's resistance to his plans. Unless he has unlimited tolerance, this will eventually come to a breaking point... which is the reason for my question. You're the overgod of this playthrough, will he or will he not break?
Another question is whether Eldoth really acts out by taking everything Coran has; and if he really wants to be bad, make him attack someone upstairs at the Elfsong!
You can always have him trying to pickpocket someone in the Elfsong, fail, and then to rescue his own sorry skin, force Coran to attack another patron to distract the attention of the guards while he makes his leave.
This can also be a RP way to cut him loose from the party immediately. He might have preferred to be a slimeball but circumstances didn't allow it so he had to flee
And this is also a possible explanation why he didn't flee with as much loot as he wanted... because of the confusion, he couldn't take away the loot from Coran.
Why not use option 3 or 4? You could always dismiss him from the group at a later stage and roleplay it as him abandoning the party with more treasure than he has at present in his inventory (if you insist on punishing your party for trusting the charismatic charlatan).
And in that sense, option 5 would actually be most consistent with what I have already done up to the point that the pesky game engine threw a wrench into the works...
That said, I'm not sure which global variable, and what value to set it at. I would assume it is either DXELDOTH or ELDOTHMOVE... anyone know which variable, and what value satisfies the quest?
IMO the mandatory NPC quest and reputation stuff can be quite punishing to players. I never was able to recruit evil characters since I get Rep 20 very early. They leave immediately on joining. I also have to work my way around the time frames of mandatory quests.
I'll either have to find a way to reset the variable, or backtrack to just before he and Coran departed the Elfsong and have him show his true colors.
This just before Eldoth's timer reached the one day mark: I CLUAed Skie and added her, temporarily removing Imoen. Then I CTRL+Yed Skie. Then I re-added Imoen.
It seems to have worked. (I believe I should still be able to go add Skie by visiting her at the Silvershield estate if the party wishes, although I don't envision that happening.)
Of course none of this ever happened in the story, it's just some housekeeping re: the game engine.
Edit: Just tested it. Yeah, it seems to do the same thing. Eldoth doesn't leave after adding that global variable.
He also might leave once the Iron Throne situation gets hot, but I think the Duke's death would be a major clue to leave or demand the party pick up Skie. A man has his future to care about, after all.