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every fantasy map ever made condensed into one

LemernisLemernis Member, Moderator Posts: 4,318
edited April 2014 in Off-Topic
Post edited by Lemernis on

Comments

  • jackjackjackjack Member Posts: 3,251
    Elven Illuminati xD
  • NonnahswriterNonnahswriter Member Posts: 2,520
    So not Atlantis. Pfft.
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,606
    Yes, I love the Alien Egyptians land.
  • DrugarDrugar Member Posts: 1,566
    Where's the dinosaurs? :-(
  • FinneousPJFinneousPJ Member Posts: 6,455
    Heh yeah, making something completely new is quite difficult.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Mammoth Tribes (So Metal) seems like a decent place to live in. Who knows, perhaps they even have a Wacken Open-Air Festival! That would be nice.
  • CorvinoCorvino Member Posts: 2,269
    edited April 2014
    Drugar said:

    Where's the dinosaurs? :-(

    They'll be in Amazon Lost World Fever Jungle, between the Aztec Serpents and Dragon Kingdoms.

    *Edit* There needs to be a regional update in Tiny Bickering Feifdoms labelled "Grim up North". Apart from that I wholly endorse this map.

    *Edit 2* This map would actually make for a pretty fun homebrew PnP adventure, if your party are willing to play a wacky, off-the-wall improv game.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited April 2014
    @Corvino, I agree, it actually looks like a fun place to adventure. In a spoofy, whimsical, Terry Pratchett sort of way. The author notes that this thing kind of blew up in response when he shared it. People use it! He recommends starting in the Tiny Bickering Fiefdoms, but actually anywhere will do. :-)

    Post edited by Lemernis on
  • DrugarDrugar Member Posts: 1,566
    How did I miss the giant lost world jungle?
    I stand corrected, this map has everything.

    I also missed the large letters saying "A-ra-bian Niiiiiights" which made me laugh.

    I have a Queen's Day Special D&D game coming up (which means a yearly wacky one-shot game), I guess this goes right into it.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited April 2014
    If I were DMing in this setting think I would start the party in the Tiny Bickering Fiefdoms. Then they'd have to go to the Suckmarsh. But I'd probably end up rolling to see what destination they are pushed toward next. They all look like a blast. Don't know how on earth they'd get there, but I guess all that can be invented on the fly.

    Actually, here's the list:

    1) Mammoth Tribes (So Metal)
    2) Necropolis
    3) Witchlands
    4) Elk Tribes
    5) Innsmouth
    6) Norseheim
    7) Black Forest
    8) Ghost Tower
    9) Monstertown
    10) Blasted Hellmouth
    11) City of Shrines
    12) Suckmarsh
    13) Tiny Bickering Fiefdoms
    14) Hills for the Hillfolk
    15) Clockwork Tsars
    16) Goblin Hordes
    17) Centaur Steppes
    18) Jade Empire
    19) Big Crimey Crapsack
    20) Poncy Knights
    21) Fancy Magic Town
    22) Hellfire Imperium
    23) Ravenholme
    24) Evil Shangri-La
    25) Baddass Monastery
    26) Imperial Palace
    27) Incet and Intrigue
    28) Crumbling Crusader State
    29) Mountains of Madness
    30) The Crawling City
    31) Ninja Country
    32) Eleven Illuminati
    33) Drowned Kingdom
    34) Sorcerer Isles
    35) City of Brass
    36) Ancient Sumerian Awful
    37) Tiger-Headed Opium Nightmare
    38) So Not Atlantis
    39) Venice/Casablanca
    40) Astrolabes & Alchemy
    41) A-ra-bian Niiiiights
    42) Demons & Decadence
    43) Pirate Country
    44) Desert Punk
    45) Alien Egyptians
    46) Tortuga
    47) Voodoo Plantations
    48) Aztec Serpents
    49) Lost World Amazon Jungle Fever
    49) Lion Tribes (For the Proud Warrior Race Guy)
    50) Volcano Gods Are Dicks
    51) Dragon Kingdoms

    and using the WotC die roller on the bottom row set the die to 51 sides and number (of dice) to 1, and roll to see where you go.

    For a ten stage adventure I rolled:

    18 - Jade Empire
    31 - Ninja Country
    40 - Astrolabes & Alchemy
    43 - Pirate Country
    9 - Monstertown
    12 - Suckmarsh
    5 - Innsmouth
    36 - Ancient Sumerian Awful
    6 - Norseheim
    48 - Aztec Serpents
  • DrugarDrugar Member Posts: 1,566
    Lemernis said:

    If I were DMing in this setting think I would start the party in the Tiny Bickering Fiefdoms. Then they'd have to go to the Suckmarsh. But I'd probably end up rolling to see what destination they are pushed toward next. They all look like a blast. Don't know how on earth they'd get there, but I guess all that can be invented on the fly.

    Why, by airship of a retired adventurer of course. Probably the mentor of one of the players, who dies because of a dastardly plot!
  • CorvinoCorvino Member Posts: 2,269
    @Lemernis Personally I'd keep things adjacent for now and head on through to Black Forest followed by Hills for the Hillfolk. That links to a bunch of places so you could drop them anywhere from Poncy Knights to Witchlands by way of Monstertown.

    By the time they get through all that they'll be mid level and reckon they can take on the world. Have them fighting Elder Gods in Ancient Sumerian Awful and they'll regret that attitude. Think "The Nameless City" by Lovecraft.
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