Centeol bugs the "Character's Target Destroyed" auto-pause option.
Messi
Member Posts: 738
This was tested with the latest beta 1.3 build.
1. Start a new game with Abdel
1.1 Choose Option > Gameplay > Auto-pause and make sure the "Character's Target Desroyed" is selected.
2. C:CreateCreature("Kagain")
3. C:CreateCreature("Dorn")
4. Ctrl+Q both Kagain and Dorn.
5. C:MoveToArea("AR2100")
6. C:ExploreArea()
7. Ctrl+J your party just outside Centeol's nest.
8. Enter the nest.
9. Choose the first option when talking to Centeol to get to the actual fighting immediately.
10. Ctrl+Y every creature in the nest.
11. Move Kagain and Dorn to side of the nest.
12. Observe them running back to Centeol's corpse, and causing Auto-Paused: Target Gone to trigger.
1. Start a new game with Abdel
1.1 Choose Option > Gameplay > Auto-pause and make sure the "Character's Target Desroyed" is selected.
2. C:CreateCreature("Kagain")
3. C:CreateCreature("Dorn")
4. Ctrl+Q both Kagain and Dorn.
5. C:MoveToArea("AR2100")
6. C:ExploreArea()
7. Ctrl+J your party just outside Centeol's nest.
8. Enter the nest.
9. Choose the first option when talking to Centeol to get to the actual fighting immediately.
10. Ctrl+Y every creature in the nest.
11. Move Kagain and Dorn to side of the nest.
12. Observe them running back to Centeol's corpse, and causing Auto-Paused: Target Gone to trigger.
1
Comments
I'm attaching a save ready to reproduce this.
EDIT: I've done different tries but didn't get this to happen if I wasn't using CRTL+Y.
screeshots:
https://forums.beamdog.com/uploads/FileUpload/72/980ceacd3f1fe8c39d33cc2a6a3aa4.png
https://forums.beamdog.com/uploads/FileUpload/20/4167695b523f9fd1500998022c1c77.png
https://forums.beamdog.com/uploads/FileUpload/9c/d5ef102063bcc0de9b86a47cb63995.png