Anyone dual from mage to figher?
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Also, I do not think it is possible for there to be a duel between a Fighter and a Mage outside Shar-Teel and Edwin/Baeloth/Quayle/Mage!Charname or those in the Drow Tavern, since a "duel" by its very definition is governed by a set of rules and formalities (see below under spoilers), which most fights in the series eschew. So your question is highly nonplussing, to say the least.
NOUN
chiefly • historical
1 A contest with deadly weapons arranged between two people in order to settle a point of honor.
1.1 (In modern use) a contest or race between two parties.
Origin
late 15th century: from Latin duellum, archaic form of bellum 'war', used in medieval Latin with the meaning 'combat between two persons', partly influenced by dualis 'of two'. The original sense was 'single combat used to decide a judicial dispute'; the sense 'contest to decide a point of honor' dates from the early 17th century.
Source: Oxford's Online Dictionary of American English
I also believe the only proper "Duel Class" in the entire series is the single classed Swashbuckler, so if you want to make a "duel classed" character, I highly suggest you to try it.
Take care.
In retrospect, I would have greatly preferred higher level spells as opposed to more hp, which can be partially made up for with a familiar. A kitted mage would've been cool too in this instance, for the extra spells.
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Guide: The many benefits of a Mage dualled to a fighter in BGEE and BG2EE
Requirements: Mage level 2, Intelligence 15, Strength 17.
Benefits:
- May use all equipment restricted to mages, including robes, wands, spell scrolls, even while wearing heavy armor
- May use all equipment restricted to warriors
- May achieve grand mastery in weapons
All those excess spell scrolls that your mages don't have time to use in between casting their own spells now become one-off magical items much like potions.
In BG2EE especially, there are a few weapons that are restricted to mages but would benefit from fighter bonuses. Imagine a 15th level fighter with grand mastery in quarterstaves wielding the Staff of the Magi in combat. Now stop drooling.
Hindrances:
You lose a litle bit of THAC0 and the hit points difference between 2 levels of fighter and two levels of mage, 16 points total assuming maximum hit point rolls and a Constitution of 18. This can be mitigated somewhat by summoning a familiar.
Further points for consideration:
A: Generalist mage or specialist?
A generalist mage is the better choice here. Consider very carefully what you want your Mage 2/Fighter X to achieve. Your CHARNAME will never cast many spells. If a specialist, he will have 3 first level spells. IF a generalist, he will have 2 first level spells. Neither will be able to cast spells while wearing armor. However, he will be able to cast spells from scrolls while wearing armor - but only spells that are not from his School of Opposition. This can be a serious debilitation. (Oh, and for the record, apparently spell scrolls are always cast at level 10 unless a tweak from the BG2 TweakPack is installed).
The BG2 TweakPack introduces the option of allowing Wild Mages to dual-class. This offers +1 spell, no opposition school, while also allowing a role-playing reason why the character dual-classed: he found that, try as he might, he could not channel magic through himself without disastrous results, and for the sake of public safety he became a fighter instead with a few tricks (wands) up his sleeve.
B: mage 2/kensai X (mod)
This at least saves you from buying and recharging the Shield Amulet by allowing you to cast Shield or Armor 2/day from memory.
C: druid 2/fighter X
Gives you access to a few druid-only items such as staves, and all cleric items. Does not appear to be as useful as the mage/fighter, but could be a specialist build for experienced players.
Of course, there is a downside, but perfect characters bore me.
…*starts up 5th run*
I hate you all.
I think that Cleric->Mage is better than the Cleric/Mage combination because Clerics don't get really good spells past level 6, and Mages don't need much XP to reach level 12, plus you can use LOTS of Cleric spells and LOTS of mage spells, it's a win-win!
I am also clapping my hands with excitement over the fact that someone understood my own whimsical trails of thought, and that is not a metaphor, since clapping hands (or rather, the first and second joints of my fingers) is my personal tic that happens when I'm excited.
The depiction of Patricia Tannis' Asperger's from the Borderlands series is very accurate to describe my own manifestation of it.
I like fighter/mage multiclasses more. You don't get grandmastery but I've never been a fan of dual classing. From an RP standpoint I like being able to progress in both classes.
That said I'd probably do it at level 3. Stoneskin is nice but I'd view the class more as a fighter with minor spellcasting abilities. To that end I don't really want to have to give up so much health to get Stoneskin. Level 3 at least gives a number of interesting options, like Mirror Images, Find Familiar, and Blur, while still giving your character a fair bit of health (at late game).
Those mage HLAs are O_o
If you want to know why, it's because those are how the base multi-class animations are set. You're wrong. It's clearly because the Thief sprite has bigger boobs and not because of how sprites are programmed for dual/multi-classes.
Warrior>Priest>Rogue>Mage
Whichever class is the most dominant gets the prize of depicting CHARNAME.
Also, Imoen can't be "dueled to a mage" until Ust Natha in BG2 SoA, but even then only because she is also a mage, so again your statements prove to be nonplussing.
...And CrevsDaak beat me to it.
Actually, I don't think Imoen is a terrible person at all, and her boobs only seem bigger in the Thief Paper Doll because the outfit is incredibly tight, unlike the Mage's, where the garments are loose and the females are obviously freeboobing - which just begs for a wardrobe malfunction to happen, revealing their tit-buttons.
This is a very international forum with members from all over the world, including many non-native speakers, which I think is wonderful and something we ought to cherish. About a week ago @Gotural was hesitant to start posting a journal about his Assassin/Mage's solo no-reload playthrough, because he felt insufficiently comfortable with the English language. That is something we shouldn't want. (Thankfully he did start posting his highly entertaining journal by the way.) Content and good intentions should prevail over form here IMO.
OT: Like most people I'd dual at a low level (i.e. between level 1and 4). The good level 3 spells are spells that scale with the wizard's levelling up, so they won't be very powerful when you dual. And if you wait for level 4 spells (Stoneskin) you'll be playing a big part of BG1 as a mage and rob your Fighter of a lot of Hitpoints.
I see your point. But the cause for my... adversity here stems from a frequent grammar fault which often shows up on these forums. Furthermore, judging by his linguistic fluidity, the OP is either a so called "native speaker" (which does not mean what you think it means, but more on that later) or eloquent enough in the English language to fool my "linguistic metrics". Although I have to agree that my abrasiveness towards these matters sometimes gets annoying.
Another good point is that you can use the 2 level 1 spells per day to cast Identity which could prove to be very useful in a solo run for example.
To go correctly in creating a fighter mage, you have to start off as a fighter, and:
1) Dual at 8 level to hit max mage...
2) Dual at 9 level to get max hp and more weapon proficiency slots...
3) Dual at 13 level to get second attack and a pretty powerful melee character...
Everything else is a no go. Seriously.