Do you ever make exceptions to your no-reload playthroughs?
thesoloer
Member Posts: 77
Such as returning the chicken to Thalantyr or reloading until you get max HP in BG1?
2
Comments
I was close to making one earlier because it felt like a bug, but i didn't do it. Was playing a F/M/T solo in BG2 and got a full plate from the random shelf in the mephit room. I went to try to kill the vampire fighting the shadow thieves, it turned around and ate me up. That's never ever happened before in any of my games.
Otherwise I limit reloading to glitches. For example a while ago I discovered that in my setup Potions of Mirrored Eyes don't protect against (improved) Basilisks' gazes despite the item description leaving no daoubt as to what these potions are supposed to do. I allowed myself a reload, also because before that I had obliged myself to start anew with the same character after another glitch had occurred.
But generally I'm very restrictive with reloads. The game just doesn't feel right to me anymore after a reload.
The whole point with the no-reload game is that you don't reload. It doesn't matter if you run on easy with maximum health on level up, use a mod to do the same or use a mod to give yourself 100% chance to learn a spell. As long as you don't reload it's fine, it's completely up to each individual how easy or hard they want their game to be.
And I always move the slider to the left when leveling up, just to get Max HP (also if I am trying to write spells that you can only get as random treasure like Spell Shield and others, but if not I don't care much about spells, you can use Potions of Genius and of Mind Focusing for the same effect).
If you don't play with this component but reload (or set your game difficulty to easy) to get maximum hit points at levelling up, it's only charname and their companions who enjoy maximum hit points.
If I go the RP-intensive route, then it's definitely minimal reload. However, in some cases where game engine mechanics present barriers to the imagined roleplay I use the CLUA console and EE Keeper to try to bend the game to whatever I RP. And that sometimes results in reloads. But I file that under the technical glitch (here game engine limitations) category.
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[Edited] : If you play a Berserker it will be even easier for you.
True no-reload playthroughs can be a bit less RP-heavy and be journalled more concisely.
If I'm playing no-reload, I don't reload. I don't switch by going to easy to memorize spells, avoid chunking, and get maximum HP, either. If I'm playing no reload, I except that the dice fall where they may.
...So I don't play no-reload too often. Did it once, feel like I did the achievement, and now I just play however I want.
It was a pretty stupid death really. Ambushed by wyverns and I decided to shapeshift into a Fire Salamander. I forgot the form was hasted, so I received double the poison damage and died. I didn't want the run to end because I was having so much fun actually RP-ing my character and my party members, and even keeping journal entries. So I reloaded just that once, and managed to beat the game without reloading again.
2.) Get a large shield +1 (Friendly Arm Inn or Nashkel)
3.) Do the easy turn in quests (Marl, Friendly Arm Inn, Bowl at ankheg area) Until you hit level 3-4 and you should have enough HP to survive with your full plate. Remember if you hug the water in the Ankheg farm you won't get attacked by Ankhegs so you can do the Bowl quest for 2 500 free experience.
4.) Save all your potions, and your scroll of protection from Magic.
It really isn't that hard, even if you get bad rolls.
Still, I would reload in case of a bug of course and I also want to learn the game as I play it, so sometimes, I test things out : I make a quicksave while saying "ok, the next minute of gameplay is not a part of my no-reload" and I test something, for example a conversation's choice or a magic combo (If i use a Prot from Magic Scroll while invisible, does it break Invisibility ? Or stuff like that) because I want to improve my meta-knowledge of the game.
After the test(s) is done, I reload my quicksave and continue to play like nothing happened.
It's hard to decide when the game characters dont die but the game prevents you from moving forward. For example, I once set spike traps in the twisted rune encounter. They immediately kill the lich when it appears and I cant escape from the place (I need the beholder eye and it never spawns).
If my run ends in SoA (which will probably be the case) I don't know if I will restart in BG1, BG2 or begin a new character.
|-----|-----------------------|---------------------------|-------------------------|
1-----2 ---------------------3 ---------------------------4 ------------------------5
With
1: No reloading
2: Reloading from the beginning of the game, i.e. restarting
3: Reloading from checkpoint
4: Normal BG
5: Unlimited reloading (like, in the middle of combat etc.)
That's how I see it.