[Bug] Stealth detection spells without provocation
Cadros
Member Posts: 253
Game Behaviour at Present
If my character sneaks up on certain enemies while invisible, as soon as my character is in range they start to cast a spell to remove invisibility.
Expected Behaviour
Most enemies would be very unlikely to be able to spot that someone invisible was approaching, and therefore I would expect that most of the time if the enemy has not yet engaged with you at any point then they would not cast invisibility removal spells.
If my character sneaks up on certain enemies while invisible, as soon as my character is in range they start to cast a spell to remove invisibility.
Expected Behaviour
Most enemies would be very unlikely to be able to spot that someone invisible was approaching, and therefore I would expect that most of the time if the enemy has not yet engaged with you at any point then they would not cast invisibility removal spells.
Post edited by Balquo on
6
Comments
Like, every 6 seconds there should be a check. If an invisible target is moving, do a check against stealth, move silently, dexterity and so forth. Avenger's script looks good.
However, the original devs forgot to change the skills of a Thief ALSO to Stealth, a Thief only has Move Silently and an internal Hide in Shadows Skill of 0. I fixed that with Shadowkeeper after every thief level-up as a workaround so far and set HiS = MS.