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Gamasutra Article: Rebranding Beta Testing with Baldur's Gate Enhanced Edition
This morning Gamasutra published a blog post from me about our "Road to 1.2" event from last year, with some insight into what makes it work well for us.
Imagine the scenario: a massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for thorough testing. How do you make sure the patch is stable before releasing it?
Read the full thing on Gamasutra here