How to mod thieving?
Jidokwon
Member Posts: 397
I've been playing around with Near Infinity and can't figure out how to mod certain thieving abilities. Basically, I'd like to have detect traps always on or, at least, check for traps every second, rather than once every six seconds. I'd like to also fix detect traps and stealth so they can be used with each other and don't break when doing mundane tasks, such as opening a door or picking a lock.
I haven't seen anything in 2da files that would fix these, so how can I do so? If they're hardcoded and not easily modded with Near Infinity, would anyone else be up for the task? Thank you.
I haven't seen anything in 2da files that would fix these, so how can I do so? If they're hardcoded and not easily modded with Near Infinity, would anyone else be up for the task? Thank you.
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Comments
You can make life easier through scripts though. You might for instance want to check out the aTweaks mod that contains a thief script that switches trap detection on automatically as soon as the thief isn't doing any other actions.
If you really want to spot every trap instantly and never be surprised, you can also enable the console and use Ctrl+4. This will highlight all interactive objects, including undetected traps.