Container non highlighted in last SOA Hexxat quest
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I have done this quest at least 6-7 times and I always missed a container.
The one with some boots inside.
It's not Highlightning when I use the TAB (or the similar button in iPad) so I couldn't see it.
Let's do this in the right way
Current behaviour:
In the Tomb of the Umproven, right before the trapped floor, there's a container with some boots inside.
If I press TAB it doesn't highlight, wich makes it very hard-to-spot if you are playing with an iPad.
Expected behaviour:
The container should Highlight if you press TAB.
The one with some boots inside.
It's not Highlightning when I use the TAB (or the similar button in iPad) so I couldn't see it.
Let's do this in the right way

Current behaviour:
In the Tomb of the Umproven, right before the trapped floor, there's a container with some boots inside.
If I press TAB it doesn't highlight, wich makes it very hard-to-spot if you are playing with an iPad.
Expected behaviour:
The container should Highlight if you press TAB.
1
Comments
Thanks for spotting this bug! I'll make a save to reproduce this.
There is pair of Boots of Elvenkind, but I don't see how to make the chest appear.
If there is a bug, it is the container never appearing, because it is called HIDCHEST so I assume that it is made to be a hidden chest.
if you can't get Global("OHH_wiztrap","OH7200",1), use Stone to Flesh over one of the wizards and they should all turn hostile and set Global("OHH_wiztrap","OH7200",1) to get the chest to get opened/disappear graphically (because there is a door (?????) over it).
and the second one, the chest losses it's animation. should be I don't know how to make the animation of the chest not to disappear.
After that, I tried many times to click on TAB but nothing happened.
I think I know what happened...
The genius (or whatever it was) casted a fireball and killed the stone guards I didn't kill (they didn't turn hostile), maybe that's the difference from my other playthrough.
I'm sure i tried to tab AFTER I looted the chest, but not in between the two events (the fireball and the accidental click on the chest)
The door is a common trick to change portions of the map's tileset and mark the affected region as blocked/unblocked (for the pathfinding algorithm) on command.
If I remove the OpenDoor("hidchest") and change this to be like the chest does not disappear and it do gets activated.
Also a fix to make the chest show only after this would be and I'm attaching my fixed BCS file. Thanks for that info
The chest never highlight, but I could click on it even before killing the 8 or16 guard statue.
I'll post it monday or tuesday.
Ok, here is the save.
I hope it's the right one... I use to call TEST all the test savegame... wich isn't a smart idea
It's a save right before meeting the guard/statue.
As you should see, the chest isn't highlightning, but you can click on it.
If you kill all the statue nothing changes.