Container non highlighted in last SOA Hexxat quest
Pibaro
Member, Translator (NDA) Posts: 2,989
I have done this quest at least 6-7 times and I always missed a container.
The one with some boots inside.
It's not Highlightning when I use the TAB (or the similar button in iPad) so I couldn't see it.
Let's do this in the right way
Current behaviour:
In the Tomb of the Umproven, right before the trapped floor, there's a container with some boots inside.
If I press TAB it doesn't highlight, wich makes it very hard-to-spot if you are playing with an iPad.
Expected behaviour:
The container should Highlight if you press TAB.
The one with some boots inside.
It's not Highlightning when I use the TAB (or the similar button in iPad) so I couldn't see it.
Let's do this in the right way
Current behaviour:
In the Tomb of the Umproven, right before the trapped floor, there's a container with some boots inside.
If I press TAB it doesn't highlight, wich makes it very hard-to-spot if you are playing with an iPad.
Expected behaviour:
The container should Highlight if you press TAB.
1
Comments
Thanks for spotting this bug! I'll make a save to reproduce this.
There is pair of Boots of Elvenkind, but I don't see how to make the chest appear.
If there is a bug, it is the container never appearing, because it is called HIDCHEST so I assume that it is made to be a hidden chest.
if you can't get Global("OHH_wiztrap","OH7200",1), use Stone to Flesh over one of the wizards and they should all turn hostile and set Global("OHH_wiztrap","OH7200",1) to get the chest to get opened/disappear graphically (because there is a door (?????) over it).
and the second one, the chest losses it's animation. should be I don't know how to make the animation of the chest not to disappear.
After that, I tried many times to click on TAB but nothing happened.
I think I know what happened...
The genius (or whatever it was) casted a fireball and killed the stone guards I didn't kill (they didn't turn hostile), maybe that's the difference from my other playthrough.
I'm sure i tried to tab AFTER I looted the chest, but not in between the two events (the fireball and the accidental click on the chest)
The door is a common trick to change portions of the map's tileset and mark the affected region as blocked/unblocked (for the pathfinding algorithm) on command.
If I remove the OpenDoor("hidchest") and change this to be like the chest does not disappear and it do gets activated.
Also a fix to make the chest show only after this would be and I'm attaching my fixed BCS file. Thanks for that info also looks like the problem is with the tiles and *not* with the door being there, but I don't know how to fix that.
The chest never highlight, but I could click on it even before killing the 8 or16 guard statue.
I'll post it monday or tuesday.
Ok, here is the save.
I hope it's the right one... I use to call TEST all the test savegame... wich isn't a smart idea
It's a save right before meeting the guard/statue.
As you should see, the chest isn't highlightning, but you can click on it.
If you kill all the statue nothing changes.