What do you think about how Beamdog have handled the beta?
ajwz
Member Posts: 4,122
With regards to the beta testing of the patches and platform specific builds, what do you think of how beamdog have handled it?
Do you enjoy having early access to often buggy beta builds? Do you think it was effective at producing a more finished product
@dee wrote a little bit about it here, but what do you guys think?
http://gamasutra.com/blogs/DeePennyway/20140416/215595/Rebranding_Beta_Testing_with_Baldurs_Gate_Enhanced_Edition.php
Do you enjoy having early access to often buggy beta builds? Do you think it was effective at producing a more finished product
@dee wrote a little bit about it here, but what do you guys think?
http://gamasutra.com/blogs/DeePennyway/20140416/215595/Rebranding_Beta_Testing_with_Baldurs_Gate_Enhanced_Edition.php
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Comments
Also, if I were to be a volunteer beta tester, I think I'd get very sick of the game after the whole thing was done, and would never be able to enjoy the fruits of my unpaid labor.
The very least they could do would be to give badges to their volunteer beta-testing army. Or do they already do that? While I wouldn't, I bet that there are a lot of individuals who would literally "work for complements" like that.
I read @Dee's blog article. His position, as I interpreted it, was that the motivation behind Beamdog's open beta tests was to provide something productive to do for the most impatient community members, and to make transparent exactly what was going on with Beamdog's very, very limited human resources.
From that perspective, I have nothing but praise for what Beamdog is doing, because I don't know of any other game developer who offers to bring users "into the fold" like that, if they are tired of waiting for patches.
On top of that, a beta can also benefit players directly in terms of first-hand information about up and coming changes. If you're trying to decide whether to start a game now or wait for the next patch first, say, you can try it out, see how it feels, and then make a more informed decision regarding whether or not it's worth waiting for.
In the case of BGEE mac users are still two patches behind the windows version. Might not seem like much but for testing its important because in my case 1/4 of my console window is cut off because of one of the text window changes they proposed. They ended up reverting the change but they haven't done so yet for the mac version (to give you an idea from a timing standpoint the change was made 2 months ago). So if I have to type in a console code in BGEE's beta I'm basically just guessing if I have the first 1/3 - 1/4 of the code correct since I can't see it.
I'm not certain where the windows beta version of BG2EE is in relation to the mac version at this point, but even if they are dead even in terms of their version numbers its still been 2.5 months since they've seen a patch (and its possible it could have been longer than that that just happens to be the last time I was able to get a patch).
While the concept of beta testing certainly has allowed them to test out new ideas/elements of gameplay, the games slow patching has had the negative effect of making access to the beta the only way of getting patching support for the games. What I mean by this is that its been about 5 months since the last non-beta patches were released for BGEE and BG2EE. If you have access to the beta you there have been updates since then but anyone who purchased either of the games on the Apple Store, Steam, from elsewhere (or who has chosen not to become a beta tester) has basically been out of luck for the last 5 months. That or left to find and/or download solutions for fixing individual problems.
So I'd while say the concept of engaging the community and testing out different ideas was good, without regular patch support (monthly) for both the beta versions and non-beta versions of the game it just leaves people unnecessarily behind when it comes to bug fixes.