Best character for soloing bg+bg2+tob?
helmo1977
Member Posts: 366
As the title says. I am thinking about doing it all alone. What do you think it is the best character class (multi, dual or single) as well as race to mKe it? I was thinking about a multi thief/wizard or multi cleric/wizard. Not sure about the race. I guess the main challenge of all is going to be the ravager, in tob. Thoughts?
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Gnome gets a short-save bonus with high constitution, which is very helpful. Gnomes also get illusion specialization by default, which is very helpful for most situations, but hurts more late-game than one may realize. A gnome cannot cast Abu Dhazzim´s Horrid Wilting, for example, because it is necromancy, which is your best AoE damage spell in the late-game.
Elves get a THAC0 bonus with bows and swords, which helps a little offset the bad THAC0 of the MT. They can also start with a 19 dex and reach a 20 dex, so they are the equal, if not superior, thief (because of dex bonuses to thieving abilities).
If you want to lean more on magic, I would say go gnome. If you want a better rogue, I would go with elf. Either way, I think MT is the best class: most versatile and, for me anyway, the most interesting.
@simples traps can be very nice, but it's super cheesy, so if you're not into even a little meta gaming than I can understand, but I feel they have their place. I killed the ToB boss with spike traps. I felt bad afterward though, so I think it's ok.
Actually totemic druids are a pretty easy class to solo in BGI. Their summons are very good after level 5 or so and OP by level 9. They can wear the ankherg plate, so they can get nearly as good an AC as anyone. Call Woodland being also gives any druid 2 or 3 extra casters for any battle. It is the best spell in BGI, imo.
I like FMT. Although FMT doesnt get access to level 9 spells, the combination is pretty strong in low to mid levels. Time Trap makes up mostly for Timestop, and you get access to many Timestop scrolls throughout the game.
I've soloed the game easily as a sorcerer, and with a bit more difficulty as a fighter dueled to druid. Neither were that tough, though. After you start a rhythm- and survive the first few levels of BG where everything is really up to luck (or your farming skills)- solo actually seems easier then group. No need to worry about a handful of fools, only one.
I do like the concept a lot though. A while ago people discussed the viability and enjoyability of a Mage dualled to a FIghter at a low level (between 1 and 4). I'd like to try that out and then kit the Fighter as a WS. The character would be more effective at their job as a WS thanks to their ability to cast spells from scrolls and to use wands. Otherwise the same item restrictions and underwhelming kit advantages of the vanilla WS would apply.
I've never played a Sorcerer, but Baeloth, Dynaheir (edited) and Tashia (mod) have shown me how great they can be. Still I prefer my charname to be (part) Thief (or kitted Thief) when I solo. Did you do the entire trilogy with your solos? I agree that initially solo can actually be a benefit, but once you reach the XP cap at the end of the BG1 and in TOB a party becomes more pwerful.
I only completed the trilogy with the sorc and the f/druid, yeah. I managed a cleric/ranger (pretty overpowered) halfway through ToB, but Demogorgon hated me and I decided I hated him in return and quit the character. In truth, I'm all about mods and their banter, so I don't really like solo playthroughs as much as I like playing with a group.
Honestly, with a sorcerer, you can basically solo the game without blinking, but... I sort of found it tedious, in the end. Every 'big' fight, the same protection spells, the same damage strategy (you basically cast the exact same spells for each fight)... it bored me. I find in a group, I can do more strategies then I can while solo, and I get added story to go with it, so I prefer it.
Er, not to discourage you, OP. Solo is a great and fun challenge, and if it interests you at all, I think you should definitely attempt it.
@bengoshi started an SCS solo vanilla WS run a week or two ago. He might show us some insights. This makes me wonder something.... But instead of posting here, I'm going to start a new thread and ask for peoples' views (including yours).
Apart from that the usual OP stuff :
- fighter/mage is very OP. Suffers from traps though
- Mage/thief. Also very OP.
- fighter/mage/thief. Probably the easiest of all with little knowledge of the game. But a little bit less OP for the end game than the other three (having no access to mage HLA and level 9 spells hurt a bit).
- character management is much easier ( i cannot bear to play with a clumsy party anymore)
- all resources are used by 1 character who ends up being significantly better equipped. This is especially important with limited charge items (potions, scrolls).
For example give a prot from undead scroll to your solo char and he can kill safely all liches, semi-liches, vampires,.... Or give 2 potions of MR and watch your magically immune character slaughter mages. Doing the same with a group is not possible
- experience leads to much faster leveling. In BG2, it is especially important since character power raises exponentially at higher level (you can reach 3M xp in chapter 2 if you play solo).
The only cases where a group is stronger that a solo character are IMO :
- early BG. However, this one is very easy if you know which quest to start with.
- TOB (when everybody has anyway access to HLA). It is anyway quite easy for most classes
- some classes are also more difficult to solo than others
Overall i agree with you that it's a completely different experience. Be aware however than going back to group-play (mostly because of the micromanagement thing) can be very difficult for some (i know i cannot play a group anymore)
The waiting period is a bitch though.