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[(BG2) bug] Casting animation graphics

CamDawgCamDawg Member, Developer Posts: 3,437
edited November 2012 in Fixed
Various spells have the wrong school set for their casting animations:
// incorrect casting animaton
COPY_EXISTING ~spwi818.spl~ ~override~ // bigby's clenched fist
~spwi918.spl~ ~override~ // bigby's crushing hand
PATCH_IF (%SOURCE_SIZE% > 0x71) THEN BEGIN
WRITE_BYTE 0x22 15 // evocation animation
END
BUT_ONLY_IF_IT_CHANGES

// incorrect casting animaton
COPY_EXISTING ~spwi222.spl~ ~override~ // chaos shield
~spwi723.spl~ ~override~ // improved chaos shield
PATCH_IF (%SOURCE_SIZE% > 0x71) THEN BEGIN
WRITE_BYTE 0x22 12 // abjuration animation
END
BUT_ONLY_IF_IT_CHANGES

// incorrect casting animaton
COPY_EXISTING ~spwi409.spl~ ~override~ // contagion
PATCH_IF (%SOURCE_SIZE% > 0x71) THEN BEGIN
WRITE_BYTE 0x22 9 // necromancy animation
END
BUT_ONLY_IF_IT_CHANGES

// incorrect casting animaton
COPY_EXISTING ~spwi424.spl~ ~override~ // farsight
~spwi515.spl~ ~override~ // oracle
PATCH_IF (%SOURCE_SIZE% > 0x71) THEN BEGIN
WRITE_BYTE 0x22 16 // divination animation
END
BUT_ONLY_IF_IT_CHANGES

// incorrect casting animaton
COPY_EXISTING ~spwi505.spl~ ~override~ // shadow door
PATCH_IF (%SOURCE_SIZE% > 0x71) THEN BEGIN
WRITE_BYTE 0x22 13 // illusion animation
END
BUT_ONLY_IF_IT_CHANGES
Post edited by Tanthalas on
AndreaColombo

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