offbeat weapons specialization party (mulitplayer custom party of six)
Lemernis
Member, Moderator Posts: 4,318
I've been considering a multiplayer custom party run with characters that use weapons that I normally don't use much, or at least don't try to maximize very often. And if I can make them even funkier/more offbeat in other aspects based on various class skills, then so much the better. Some ideas include:
- hallfling who gets great use of the sling; could be a pure Fighter or Fighter Kit, but I'd probably enjoy it more if its a multi something-or-other
- grandmaster in crossbow who uses the Light Crossbow of Speed and bolts of biting (probably just a pure Fighter I reckon)
- ranger who uses throwing axes
I'm not committed to any of those, btw, that's just the first bit of brainstorming. Any other ideas or suggestions? The more creative and outside-of-the-box the better. But overall I'm looking for a fairly balanced party.
Edit: Note: with Strength bonus damage to slings, throwing axes, and daggers, I would probably enjoy using all three amongst the party.
I think I'd like to use a good distribution of demi-humans, as well...
For example, I might try a dwarven Assassin, but with some sort of creative twist.
Maybe something a bit out of the ordinary for a Half-orc?
- hallfling who gets great use of the sling; could be a pure Fighter or Fighter Kit, but I'd probably enjoy it more if its a multi something-or-other
- grandmaster in crossbow who uses the Light Crossbow of Speed and bolts of biting (probably just a pure Fighter I reckon)
- ranger who uses throwing axes
I'm not committed to any of those, btw, that's just the first bit of brainstorming. Any other ideas or suggestions? The more creative and outside-of-the-box the better. But overall I'm looking for a fairly balanced party.
Edit: Note: with Strength bonus damage to slings, throwing axes, and daggers, I would probably enjoy using all three amongst the party.
I think I'd like to use a good distribution of demi-humans, as well...
For example, I might try a dwarven Assassin, but with some sort of creative twist.
Maybe something a bit out of the ordinary for a Half-orc?
Post edited by Lemernis on
1
Comments
2) Halfling with a pike...I don't know. I just find the idea of a little halfling with a 2m (6.5") long stick amusing.
3) Gnome with a flail. Call him/her "Whirling Gabe", put a flail in each hand and go to town.
With a 2-hander.
Berserker kit.
Chaotic Evil.
Halberds are a lot more fun in BG2, although BGEE added some interest for halbardiers as well.
I'd grade this about a B- for originality. I could have gone quirkier and more original, but the wildest choices might not have been all that fun in actual practice. There's a sort of balancing act to achieve here between originality and fun value. (There's a reason behind why clubs and spears aren't particularly popular weapons.)
One thing that should be kind of fun for me about this is that the humans--the Fighter and Stalker--will be in the back row with crossbow and throwing axes. And the front line will be shorties and an elf. Also, the party's two spellcasters both cast their spells in the midst of melee combat.
I took the best of the first ten rolls for each character. I tried to avoid 18's even although I got some pretty good rolls. Anyone think I should pare down some of the abilities for some of the characters to increase the challenge?
Human LN Fighter (Bhaalspawn) - Darius
Crossbow ++ (will grandmaster)
Dart ++
Str 18/39
Dex 17
Con 14
Int 10
Wis 16
Cha 14
Male Human LG Stalker - Zeljin
Axe ++ (will use throwing axes but can switch to dual wielding if needed)
Single Weapon Style ++
Two Weapon Style ++
Str 17
Dex 17
Con 16
Int 14
Wis 18
Cha 12
Male Elven NG Cleric - Kemeth
War Hammer +
Sword and Shield Style +
Str 17
Dex 17
Con 15
Int 14
Wis 18
Cha 12
Male Dwarven CE Assassin - Zangold the Ugly
Quarterstaff ++
Two-handed Weapon Style ++
Str 16
Dex 17
Con 17
Int 11
Wis 9
Cha 9
Female Gnome CG Fighter/Illusionist - Bet-Kha
Flail/Morning Star ++
Two-weapon Style ++
Str 16
Dex 16
Con 14
Int 17
Wis 10
Cha 10
Female Halfling CN Barbarian - Lakna
Sling ++
Two-handed Sword +
Two-weapon Style +
Str 17
Dex 16
Con 17
Int 11
Wis 12
Cha 10
For the cleric I considered using club or spear (and as he gains pips I still could, I guess). But I'm not sure how fun that would actually be versus using Ashideena. I also considered tying to have him exclusively use spells for melee weapons, i.e., Shillelagh, Spiritual Hammer, Flame Blade; and then when they are exhausted cast other spells. But it would be kind of PIA to have his casting of the next magical melee weapon spell interrupted (e.g., casting time for Flame Blade is 4, and Spiritual Hammer is 5).
For the Assassin, likewise I could have had him backstab with a club. But that just doesn't seem as much fun to me as seeing the little guy use a stave.
I think for a number of these characters the novelty is primarily the race and/or gender. The Barbarian and Fighter/Illusionist in particular. But they do have weapons twists as well.