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One thing I never got about D&D - odd numbered attributes

RapscallionRapscallion Member Posts: 81
Seeing a strength of 17 or a charisma of 9 always vexes me. In BG I reroll constantly until I get even numbers in all attributes because I hated the idea that I almost got a +1 to something, but not quite. AFAIK there is zero benefit to having an odd attribute number except for when you might find an item that grants an odd number attribute bonus. Or in 3e when you can increase an attribute every few levels. Does anyone know what is the reasoning behind this?

Comments

  • immagikmanimmagikman Member Posts: 664
    Having an Odd number attribute means that if you should be so lucky to stumble on some way to improve said attribute, it will make a difference.
  • TanthalasTanthalas Member Posts: 6,738
    @Rapscallion

    Its actually only in 3E that odd numbers give you nothing. In AD&D odd numbers give you stuff (though there are cases in BG where some stats get nothing in the 10-14 region).
  • Doom972Doom972 Member Posts: 150
    @Rapscallion

    Check this guide: http://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/8566
    Look at the charts for Dex, Con, Wis, and Int.
  • ChippyChippy Member Posts: 241
    Attributes in 2nd Edition were meaningful, I was content being as strong as an ogre or hill giant. It gave it a roleplaying factor for people with OCD like me, and gave a reference point.

    Just thought I'd jot that down there.
  • SchneidendSchneidend Member Posts: 3,190
    Odd stats actually do stuff in BG1/2E, as others have pointed out.

    15 Strength is the bare minimum to start actually hitting harder.


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