One thing I never got about D&D - odd numbered attributes
Rapscallion
Member Posts: 81
Seeing a strength of 17 or a charisma of 9 always vexes me. In BG I reroll constantly until I get even numbers in all attributes because I hated the idea that I almost got a +1 to something, but not quite. AFAIK there is zero benefit to having an odd attribute number except for when you might find an item that grants an odd number attribute bonus. Or in 3e when you can increase an attribute every few levels. Does anyone know what is the reasoning behind this?
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Its actually only in 3E that odd numbers give you nothing. In AD&D odd numbers give you stuff (though there are cases in BG where some stats get nothing in the 10-14 region).
Check this guide: http://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/8566
Look at the charts for Dex, Con, Wis, and Int.
Just thought I'd jot that down there.
15 Strength is the bare minimum to start actually hitting harder.