no pause challenge
mumumomo
Member Posts: 635
the poll regarding pausing gave me an idea (probably not a brilliant one) : a no-pause challenge.
What do you think about it? would it be dull or a refreshing change? what would be the most suitable class to play with?
Solo play is the way to go, even more than usual (i don't even see how to manage several NPC without pausing)
I think magic should be mostly limited to buffing and a few critical spells. Therefore pure mages should probably be excluded.
Therefore i would go either for :
- swashbuckler : huge passive (passive = good in no pause) abilities + traps
- F/M/T : used mostly as a F/T + some buffs (stoneskin, PFMW, contigencies,...)
What do you think about it? would it be dull or a refreshing change? what would be the most suitable class to play with?
Solo play is the way to go, even more than usual (i don't even see how to manage several NPC without pausing)
I think magic should be mostly limited to buffing and a few critical spells. Therefore pure mages should probably be excluded.
Therefore i would go either for :
- swashbuckler : huge passive (passive = good in no pause) abilities + traps
- F/M/T : used mostly as a F/T + some buffs (stoneskin, PFMW, contigencies,...)
4
Comments
no-reload, no pause, solo I might accept as a challenge worthy of the name, but at heart it is still just training wheels for no pause-reloading a party
Level 4 so far, having done the beregost quests (save for silke), joia's ring, the priestess of umberlee and zombie infestation.
All this with no harm but with a lot of kiting.
Money is still a problem since i don't want to get the hidden rings. I need to get some to be able to buy the wand of sleep.
I think one day I may try this with a party of three or maybe four. It could probably be done most easily with a tank-heavy lineup. I'd probably go with with three no-necked hog lineman and maybe one multi-class cleric/mage quarterback. I guess come to think of it, I could even go with a party of six consisting of four bruisers on the frontline, and a mage and spellcasting priest (backrow only; no melee). (One of the meleers could be a Fighter/Thief; again, multi-class.)
i'd probably get so frustrated trying to click my opponents i'd give up within about an hour
@meagloth, accessing inventory during fights is also forbidden for this run to be closer to the vanilla experience.
Level 5 now, finally bought the wand of sleep after selling the ring of princes from the half ogre quest.
I also killed neera (wand of magic missile), the guy in firewine bridge for the gauntlets of weapon expertise and i spoke to neeber. With the wand of sleep, i cleared landrin's cellar of the spiders.
Next stop is probably the wilderness west of nashkel. I still need money to buy the greenstone amulet.
When i watch videos of fights in BG2, i find pause to be soooo anticlimatic, because thats whats going on in the video for the vast majority of it.
A good Survival-like challenge would be surviving SCS Ust Natha for 30 Real Life minutes. I might give this a try today
I am now level 6 in chapter 3 with most of the critical equipment (greenstone amulet, wand of sleep).
The run was slightly different (beregost fetch quests, greywolf (took hours of kiting) -> wand of sleep -> landrin's spiders -> shortbow+1 -> cloud peaks, gnoll fortress, brage using the wand of sleep -> back to the north for umberlee priestess and greenstone amulet -> sneak through nashkel mines -> killed mulahey with heavy buffing (potion of freedom, greenstone amulet -> revenant with scroll of prot from undead -> nimbul using the shield amulet).
Nothing difficult so far. The lack of pausing is not even noticeable since i do mostly kiting/sleeping.
The lack of inventory access was detrimental for the first time since i was poisonned by hakt (despite having a -8 or so thaco against missile and a save vs poison of 6...).
Toward cloakwood now
Nothing difficult since the bandit camp.
I did bassilus (greenstone amu, potion of free action), grabbed the tome of con from the lighthouse cave (killed the golems with kiting) and went through cloakwood without fighting at all.
I killed the group at the entrance of the mines with 2 traps, the necklace of missile and a few arrows. With boots of speed kiting becomes much more easy.
I sneaked away through the mines and killed davaevorn with my usual dual magic blocking potions.
In baldur i did a few quests (scar quests and the tomes) with no issue at all.
The group at the top of the iron throne fell easily to detonation arrows.
I expect no issue at all for the rest of the game and should finish it today.
The end game was actually much harder that what i am used to, in good part due to the no-pause.
After sneaking my way through the catacombs and coming back to baldur's gate, i took 2x magic resist potions for 100 MR, 1 potion of defense (-8 ac) and 1 oil of speed. With that i can usually finish the game within the duration of the magic resistance potions.
The thing is due to targetting issues (hasted dopplegangers are extremely difficult to target without pausing), the duchal palace took much longer than expected. It was also more complicated since i openned by mistake a cabinet in the palace which turned all the guards (but thankfully not the dukes) hostile.
With all that delay, my magic res potions worn out at the exact moment in the maze when i passed over the lightning bolt traps. That nearly killed me...
For the final fight, once angelo remove magic was passed, i used invisibility to rebuff safely (when invisible i authorize myself to open the inventory) using the same cocktail as above and then proceeded to kill tazok, angelo and semaj one by one.
But once again it took longer than expected and due to bad luck and overconfidence (i started the fight with only 10 potions of health left) i had no more potions of health, and no more invisibility charges (potion or ring) at the end of the fight. Sarevok on near death and me with 20 hp remaining.
Thankfully, i killed him with my last backstab and passed level 10 doing so
Overall, in bgee, not pausing has very limited impact with a swashbuckler. Iexpect it to be the same for any fighter of thief type. Casters would probably be different.
I now will see how it works in bg2.
Bgee is a short game, skippable for the most parts and on which kiting (which is anyway a real time tactic mostly) works perfectly.
It's not the same in bg2