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Weird dialog on custom spells

ForliezenForliezen Member Posts: 18
I've been playing around with making custom spells using dltcep when I ran into an amusing problem. I've done everything to make my custom kit playable, the spells are available to it, but when I use any of them, it brings up odd dialog in the text box. When I activate one spell, it says "I do not", and when I activate another one, it says "Poison". Neither of these have anything to do with the custom spells I've made. What have I screwed up on?

Comments

  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited May 2014
    You need to make strings in the tlk for their names (and descriptions), I recommend using WeiDU with a simple copy command to rename them.
     BEGIN ~rename some spells~
    COPY_EXISTING ~your.spl~ ~override~
    SAY 0x8 ~Spell's name~
    SAY 0x50 ~Spell description~
  • ForliezenForliezen Member Posts: 18
    Great, thanks for the help!
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